0.5.9
Modloader
- Modloader extra models can no longer replace player model, if you need to replace player model use direct file
replacement or use skins feature - Added support for loading extra hunter models and their randomized textures
- Added support for new entityTypeData entries in mods, add them using new .eini extension (just a renamed .ini).
- Fixed a crash with a memory leak on level exit
Menu
- New features
- Fire Head
- Level Timer
- New: Bodyguards
- Allows to create certain presets of hunters with weapons to follow player and attack enemies
- Read https://github.com/ermaccer/Manhunt.PluginMH/wiki/Bodyguards
- New: Speed
- Allows to manipulate game update value
Frontend
- Skins, Modifications and Stats menus have been redesigned to fit more with existing menus, this includes
a bar on bottom of the screen and working back buttons. - Added an option to Skins menu which allows to freeze model in place while previewed
- Selecting a skin with a mouse will now play a selection sound
Weapon Adjuster
- New weapon flag which allows cutting heads off dead enemies (similar to Manhunt 2)
- New comment in the configuration file because of above
Console
- New Commands:
- sound - plays a sound
- ai - sets up a simple ai for an entity
- bodyguard - creates a new bodyguard with specified model and weapon
- level - prints current level name and ID
Fixes
- Fixed a bug where rain would appear indoors with PluginMH installed
- Fixed a bug where some weapons would be ignored in spawner menu on certain levels
- Kill command actually kills entities now (do not run on player!)
Misc
- Intro movie is now skipped with intro skip option
- Added an error message when animations can't be loaded