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eframe: Improve glow
context switching
#4814
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emilk
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Jul 11, 2024
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Looks good! Have you tested this with multi-viewports?
yes. It does not affect the current content. |
emilk
approved these changes
Jul 11, 2024
emilk
changed the title
Improved
eframe: Improve Jul 11, 2024
change_gl_context()
glow
context switching
emilk
pushed a commit
that referenced
this pull request
Sep 1, 2024
Fix: The viewport stops working when the program is minimized. Fix: Logically, the weird parts have been normalized. **Issue :** The viewport stops working when the program is minimized. * Related #3321 * Related #3877 * Related #3985 * Closes #3972 * Closes #4772 * Related #4832 * Closes #4892 **Solution :** When `request_redraw()` is performed in Minimized state, the occasional screen tearing phenomenon has disappeared. ( Probably expected to be the effect of #4814 ) To address the issue of the `Immediate Viewport` not updating in Minimized state, we can call `request_redraw()`.
486c
pushed a commit
to 486c/egui
that referenced
this pull request
Oct 9, 2024
Improved `change_gl_context()` **Before:** Create a new `not_current_glcontext`. **After:** If `not_current_glcontext` exists, apply it. Otherwise, create it. This will make the program smoother when dragging, etc.
486c
pushed a commit
to 486c/egui
that referenced
this pull request
Oct 9, 2024
Fix: The viewport stops working when the program is minimized. Fix: Logically, the weird parts have been normalized. **Issue :** The viewport stops working when the program is minimized. * Related emilk#3321 * Related emilk#3877 * Related emilk#3985 * Closes emilk#3972 * Closes emilk#4772 * Related emilk#4832 * Closes emilk#4892 **Solution :** When `request_redraw()` is performed in Minimized state, the occasional screen tearing phenomenon has disappeared. ( Probably expected to be the effect of emilk#4814 ) To address the issue of the `Immediate Viewport` not updating in Minimized state, we can call `request_redraw()`.
hacknus
pushed a commit
to hacknus/egui
that referenced
this pull request
Oct 30, 2024
Improved `change_gl_context()` **Before:** Create a new `not_current_glcontext`. **After:** If `not_current_glcontext` exists, apply it. Otherwise, create it. This will make the program smoother when dragging, etc.
hacknus
pushed a commit
to hacknus/egui
that referenced
this pull request
Oct 30, 2024
Fix: The viewport stops working when the program is minimized. Fix: Logically, the weird parts have been normalized. **Issue :** The viewport stops working when the program is minimized. * Related emilk#3321 * Related emilk#3877 * Related emilk#3985 * Closes emilk#3972 * Closes emilk#4772 * Related emilk#4832 * Closes emilk#4892 **Solution :** When `request_redraw()` is performed in Minimized state, the occasional screen tearing phenomenon has disappeared. ( Probably expected to be the effect of emilk#4814 ) To address the issue of the `Immediate Viewport` not updating in Minimized state, we can call `request_redraw()`.
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Improved
change_gl_context()
Before:
Create a new
not_current_glcontext
.After:
If
not_current_glcontext
exists, apply it. Otherwise, create it.This will make the program smoother when dragging, etc.