Which type of antialiasing is the internal d3d9 wrapper using? #230
-
In the guide it says "This will force the built-in Direct3D9 AntiAliasing to be enabled", but which type is it? Does it have multiple levels? |
Beta Was this translation helpful? Give feedback.
Answered by
elishacloud
Oct 18, 2023
Replies: 1 comment 4 replies
-
Direct3D9 uses MSAA. See here: https://learn.microsoft.com/en-us/windows/win32/direct3d9/full-scene-antialiasing |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Yes. For the
AntiAliasing
setting in the dxwrapper.ini file you can use options 1, 2, 4, 8, and 16.If you chose 1 then it will set it to the highest value supported by your video card. If you chose a number larger than your video card supports then it will also set this to the highest your video card supports. If you set this to 2 or 4 or some number smaller than your video card will support then it will set it to that value.
You can see this by the log file. I just tested setting this to 2 and it worked, see log entry: