Skip to content

Delphi Firemonkey (FMX) Sprite Engine with Formatters, animations and etc

License

Notifications You must be signed in to change notification settings

dimsa/ShadowEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SO Engine (ShadowEngine)

Delphi Firemonkey (FMX) Sprite Engine with Formatters, Animations, Collisions and etc.

Besides work on "SO Engine", now, I'm trying to make Wiki for this project http://dimlight.ru/wiki

My goals for the near future:

  1. End working on Object Initilizer from SEJson(May be SEXML) file.
  2. 100% Ported code for Delphi XE5-XE8, 10-10.1
  3. Clean project repository, for people who want Clone Repository and Start work immediately
  4. Some new features for Formatters, FastFields and more for Math(and not math) Expressions parser.

Some engine features you could watch on YouTube:

CosmoRumba the Card Game:
http://www.youtube.com/watch?v=k7TveCUHXCM

Spaceship with Asteroids:
https://youtu.be/w6lGasU61HQ Custom shaped Sprite. You could make parallax effect on Background

Asteroids vs You:
http://www.youtube.com/watch?v=veRTBIGUvNM Game from the Google Play (Android Market)
Addictive game about confrontation of Humankind and Asteroids. Your aim is to avoid randomly moving asteroids. You can't shoot them. There are 3 modes: Story, Survival, Relax. In story mode level length is from 30 seconds to 2 minutes. Every next level is harder. In Survival new asteroid is spawned every 15 second.

SO Engine Architecture and Features Overview alt tag

With every commit it gets better!


Thank you for stars!
Read: http://twitter.com/dimsa87

About

Delphi Firemonkey (FMX) Sprite Engine with Formatters, animations and etc

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages