Delphi Firemonkey (FMX) Sprite Engine with Formatters, Animations, Collisions and etc.
Besides work on "SO Engine", now, I'm trying to make Wiki for this project http://dimlight.ru/wiki
My goals for the near future:
- End working on Object Initilizer from SEJson(May be SEXML) file.
- 100% Ported code for Delphi XE5-XE8, 10-10.1
- Clean project repository, for people who want Clone Repository and Start work immediately
- Some new features for Formatters, FastFields and more for Math(and not math) Expressions parser.
Some engine features you could watch on YouTube:
CosmoRumba the Card Game:
http://www.youtube.com/watch?v=k7TveCUHXCM
Spaceship with Asteroids:
https://youtu.be/w6lGasU61HQ Custom shaped Sprite. You could make parallax effect on Background
Asteroids vs You:
http://www.youtube.com/watch?v=veRTBIGUvNM Game from the Google Play (Android Market)
Addictive game about confrontation of Humankind and Asteroids.
Your aim is to avoid randomly moving asteroids. You can't shoot them.
There are 3 modes: Story, Survival, Relax.
In story mode level length is from 30 seconds to 2 minutes. Every next level is harder.
In Survival new asteroid is spawned every 15 second.
SO Engine Architecture and Features Overview
With every commit it gets better!
Thank you for stars!
Read: http://twitter.com/dimsa87