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Packets 22 and 150 - Game Servers By ID - All #45
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darcymiranda
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desukuran:game-server-all-packet
Mar 28, 2024
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19 changes: 19 additions & 0 deletions
19
src/PFire.Core/Protocol/Messages/Inbound/GameServerFetchAll.cs
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using PFire.Core.Protocol.Messages.Outbound; | ||
using PFire.Core.Session; | ||
using System.Threading.Tasks; | ||
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namespace PFire.Core.Protocol.Messages.Inbound | ||
{ | ||
internal sealed class GameServerFetchAll : XFireMessage | ||
{ | ||
public GameServerFetchAll() : base(XFireMessageType.GameServerFetchAll) { } | ||
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[XMessageField(0x21)] | ||
public int GameId { get; set; } | ||
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public override async Task Process(IXFireClient context) | ||
{ | ||
await context.SendAndProcessMessage(new GameServerSendAll(GameId)); | ||
} | ||
} | ||
} |
39 changes: 39 additions & 0 deletions
39
src/PFire.Core/Protocol/Messages/Outbound/GameServerSendAll.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Net; | ||
using System.Threading.Tasks; | ||
using PFire.Core.Session; | ||
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namespace PFire.Core.Protocol.Messages.Outbound | ||
{ | ||
internal sealed class GameServerSendAll : XFireMessage | ||
{ | ||
public GameServerSendAll(int gameId) : base(XFireMessageType.GameServerSendAll) | ||
{ | ||
GameId = gameId; | ||
GameIps = new List<int>(); | ||
GamePorts = new List<int>(); | ||
} | ||
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[XMessageField(0x21)] | ||
public int GameId { get; set; } | ||
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[XMessageField(0x22)] | ||
public List<int> GameIps { get; set; } | ||
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[XMessageField(0x23)] | ||
public List<int> GamePorts { get; set; } | ||
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public override Task Process(IXFireClient context) | ||
{ | ||
//TODO: Have a Database of IPs and Ports that is fetched by gameid | ||
// Send back the GameId sent | ||
// Iterate that into Ips and Ports (unsigned ints on both) | ||
// If no hits, send with empty List<int>s regardless, because the client expects a response. | ||
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return Task.CompletedTask; | ||
} | ||
} | ||
} |
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Should these be unsigned ints? Or are you planning to rebase this with the usigned ints fix and fix it there after?
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I figure to fix it after, base this on the int base and then fix it when the time comes.