Skip to content

ci: add automated wiki buffer documentation workflow#1659

Merged
alandtse merged 3 commits into
community-shaders:devfrom
alandtse:buffer_scan_ci
Dec 30, 2025
Merged

ci: add automated wiki buffer documentation workflow#1659
alandtse merged 3 commits into
community-shaders:devfrom
alandtse:buffer_scan_ci

Conversation

@alandtse
Copy link
Copy Markdown
Collaborator

@alandtse alandtse commented Dec 28, 2025

  • Create reusable prepare-shaders composite action to eliminate duplication
  • Add update-buffers-wiki workflow to automatically update wiki on dev pushes
  • Refactor shader-validation job to use prepare-shaders action
  • Use Andrew-Chen-Wang/github-wiki-action for wiki updates
  • Run hlslkit-buffer-scan to generate buffer register usage documentation

The new workflow triggers on shader changes to dev branch and updates https://github.com/doodlum/skyrim-community-shaders/wiki/Buffers with a comprehensive table of all buffer register assignments, types, and feature usage.

Summary by CodeRabbit

  • New Features

    • Automatic shader buffer documentation is generated and synced to the project wiki on relevant code updates.
    • Added a reusable "Prepare Shaders" CI action for shader preparation.
  • Chores

    • Centralized shader preparation in CI, simplifying workflows and removing legacy multi-step setup.
    • Simplified shader validation flow and improved CI reliability and caching.

✏️ Tip: You can customize this high-level summary in your review settings.

Copilot AI review requested due to automatic review settings December 28, 2025 21:25
@coderabbitai
Copy link
Copy Markdown
Contributor

coderabbitai Bot commented Dec 28, 2025

Note

Other AI code review bot(s) detected

CodeRabbit has detected other AI code review bot(s) in this pull request and will avoid duplicating their findings in the review comments. This may lead to a less comprehensive review.

📝 Walkthrough

Walkthrough

Adds a reusable GitHub Actions composite action "Prepare Shaders", updates the main build workflow to use it for shader validation, and adds a workflow that generates and publishes buffer documentation to the repository wiki.

Changes

Cohort / File(s) Summary
GitHub Actions Composite Action
.github/actions/prepare-shaders/action.yml
New composite action that acquires MSVC, detects MSVC version, sets up vcpkg/CMake (with cache keyed by OS/MSVC/version/suffix), runs the CMake prepare_shaders target, sets up Python 3.11, and installs hlslkit. Exposes msvc-version output.
CI workflow edits
.github/workflows/build.yaml
Replaced inline Windows/MSVC/CMake/Python/hlslkit preparation steps with a call to the new prepare-shaders action (passes cache-key-suffix); retains shader-validation and Locate fxc.exe logic; removed legacy per-job prepare/setup steps.
New Wiki update workflow
.github/workflows/update-buffers-wiki.yaml
New workflow triggered on pushes to dev (shader files) and manual dispatch; checks out repo + submodules, runs prepare-shaders (wiki cache suffix), runs hlslkit-buffer-scan to produce wiki-content/Buffers.md, validates non-empty output, and uploads to the wiki via a wiki action.

Sequence Diagram(s)

sequenceDiagram
    autonumber
    actor Trigger
    participant Workflow as Update Buffers Wiki Workflow
    participant Action as Prepare-Shaders Action
    participant MSVC as MSVC Env
    participant CMake as CMake / vcpkg
    participant Python as Python + hlslkit
    participant Scanner as hlslkit-buffer-scan
    participant Wiki as GitHub Wiki

    Trigger->>Workflow: push to dev / manual dispatch
    Workflow->>Workflow: checkout repo + submodules
    Workflow->>Action: run prepare-shaders (cache-key-suffix: wiki)
    Action->>MSVC: acquire MSVC environment
    MSVC-->>Action: MSVC available
    Action->>Action: detect MSVC version (dummy compile)
    Action->>CMake: setup vcpkg, restore/cache, run prepare_shaders target
    CMake-->>Action: prepare_shaders built
    Action->>Python: setup Python 3.11, pip install hlslkit
    Python-->>Action: hlslkit available
    Workflow->>Scanner: run hlslkit-buffer-scan -> wiki-content/Buffers.md
    Scanner-->>Workflow: Buffers.md (validated non-empty)
    Workflow->>Wiki: upload wiki-content via wiki-action
    Wiki-->>Trigger: wiki updated
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~45 minutes

Possibly related PRs

Suggested reviewers

  • FlayaN
  • doodlum
  • jiayev

"🐇
I hopped through scripts and caches bright,
Found MSVC and compiled by moonlight,
Built shaders, scanned buffers with a cheer,
Pushed a wiki page — carrots for the year! 🥕"

Pre-merge checks

✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately reflects the main change: adding a CI workflow for automated wiki buffer documentation, which aligns with the primary objective of adding the update-buffers-wiki workflow.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.

📜 Recent review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between b4311df and e8ea0ab.

📒 Files selected for processing (3)
  • .github/actions/prepare-shaders/action.yml
  • .github/workflows/build.yaml
  • .github/workflows/update-buffers-wiki.yaml
🚧 Files skipped from review as they are similar to previous changes (1)
  • .github/actions/prepare-shaders/action.yml
🧰 Additional context used
🧠 Learnings (4)
📓 Common learnings
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: On Linux/WSL, do not attempt to build or validate shaders; limit work to code review, docs, and Python tooling
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/*/Shaders/**/*.{hlsl,hlsli,fx,fxh} : Avoid GPU register/buffer conflicts in HLSL; verify register usage (e.g., with hlslkit buffer scanning)

Applied to files:

  • .github/workflows/update-buffers-wiki.yaml
  • .github/workflows/build.yaml
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: On Linux/WSL, do not attempt to build or validate shaders; limit work to code review, docs, and Python tooling

Applied to files:

  • .github/workflows/update-buffers-wiki.yaml
  • .github/workflows/build.yaml
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/*/Shaders/**/*.{hlsl,hlsli,fx,fxh} : Place all feature shaders under features/YourFeature/Shaders/

Applied to files:

  • .github/workflows/update-buffers-wiki.yaml
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (4)
  • GitHub Check: Run Shader Unit Tests
  • GitHub Check: Validate shader compilation (Flatrim, .github/configs/shader-validation.yaml)
  • GitHub Check: Validate shader compilation (VR, .github/configs/shader-validation-vr.yaml)
  • GitHub Check: Build plugin and addons
🔇 Additional comments (4)
.github/workflows/build.yaml (1)

233-235: LGTM!

The refactoring to use the composite prepare-shaders action simplifies the workflow by consolidating what were previously three separate steps. The skip condition is correctly applied to match the surrounding steps.

.github/workflows/update-buffers-wiki.yaml (3)

1-12: LGTM!

The trigger configuration appropriately limits wiki updates to shader file changes on the dev branch while providing manual dispatch capability for ad-hoc runs.


17-37: LGTM!

The job setup correctly uses Windows for shader preparation (as required per repository guidelines), leverages the reusable actions for build environment and shader preparation, and uses an isolated cache key suffix for this workflow.


65-69: LGTM!

The wiki action is correctly configured. Using @v5 as a floating major version tag is a reasonable choice that balances stability with receiving patch updates.

Warning

There were issues while running some tools. Please review the errors and either fix the tool's configuration or disable the tool if it's a critical failure.

🔧 actionlint (1.7.9)
.github/workflows/build.yaml

could not read ".github/workflows/build.yaml": open .github/workflows/build.yaml: no such file or directory

.github/workflows/update-buffers-wiki.yaml

could not read ".github/workflows/update-buffers-wiki.yaml": open .github/workflows/update-buffers-wiki.yaml: no such file or directory

🔧 YAMLlint (1.37.1)
.github/actions/prepare-shaders/action.yml

[Errno 2] No such file or directory: '.github/actions/prepare-shaders/action.yml'

.github/workflows/build.yaml

[Errno 2] No such file or directory: '.github/workflows/build.yaml'

.github/workflows/update-buffers-wiki.yaml

[Errno 2] No such file or directory: '.github/workflows/update-buffers-wiki.yaml'


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@github-actions
Copy link
Copy Markdown

github-actions Bot commented Dec 28, 2025

Using provided base ref: 8b8b375
Using base ref: 8b8b375
Base commit date: 2025-12-30T10:39:55-08:00 (Tuesday, December 30, 2025 10:39 AM)
No actionable suggestions for changed features.

Copy link
Copy Markdown
Contributor

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

This PR introduces a reusable composite action for shader preparation and adds automated wiki documentation for buffer register usage. The changes eliminate code duplication in CI workflows and enable automatic updates to the project wiki when shader files are modified on the dev branch.

  • Extracted common shader preparation steps into a reusable composite action to reduce workflow duplication
  • Added automated buffer documentation workflow that scans compiled shaders and updates the wiki with register usage
  • Refactored shader-validation job to use the new prepare-shaders action, removing ~65 lines of duplicated code

Reviewed changes

Copilot reviewed 3 out of 3 changed files in this pull request and generated 2 comments.

File Description
.github/actions/prepare-shaders/action.yml New composite action that encapsulates MSVC setup, vcpkg installation, CMake build caching, shader preparation, and hlslkit installation
.github/workflows/update-buffers-wiki.yaml New workflow that triggers on shader changes to dev branch, runs buffer scanning, and automatically updates the wiki with buffer register documentation
.github/workflows/build.yaml Refactored to use the new prepare-shaders composite action, replacing inline shader preparation steps with a single action call

Comment thread .github/workflows/update-buffers-wiki.yaml Outdated
Comment thread .github/workflows/update-buffers-wiki.yaml Outdated
Copy link
Copy Markdown
Contributor

@coderabbitai coderabbitai Bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 2

🧹 Nitpick comments (4)
.github/workflows/update-buffers-wiki.yaml (1)

36-40: Consider adding error handling for buffer scan output.

If hlslkit-buffer-scan fails or produces empty output, the workflow will still attempt to upload potentially invalid content to the wiki. Consider adding validation.

🔎 Proposed improvement
             - name: Scan buffer usage
               run: |
                   cd build/ALL/aio/Shaders
-                  hlslkit-buffer-scan > ../../../../wiki-content/Buffers.md
+                  hlslkit-buffer-scan > ../../../../wiki-content/Buffers.md
+                  if [ ! -s ../../../../wiki-content/Buffers.md ]; then
+                    echo "Error: Buffer scan produced empty output" >&2
+                    exit 1
+                  fi
               shell: bash
.github/workflows/build.yaml (1)

141-200: Consider extracting MSVC version detection to avoid duplication.

The cpp-build job contains MSVC version detection logic (lines 141-200) that's similar to what's in the prepare-shaders action. While cpp-build needs a full build rather than just shader preparation, the version detection logic could potentially be shared.

This is acceptable for now since cpp-build has different requirements (full build vs. shader-only), but consider extracting just the MSVC version detection into a smaller reusable action if this pattern grows.

.github/actions/prepare-shaders/action.yml (2)

16-16: Consider specifying the architecture explicitly.

The cpp-build job uses arch: x64 when invoking ilammy/msvc-dev-cmd@v1, but this action doesn't specify an architecture. This could lead to inconsistent behavior if the default architecture differs across runner configurations.

🔎 Proposed fix
         - uses: ilammy/msvc-dev-cmd@v1
+          with:
+              arch: x64

48-54: Cleanup happens after potential failure, leaving dummy.cpp behind.

If throw is executed on line 51, the Remove-Item on line 54 won't run, leaving dummy.cpp in the workspace. Consider using try/finally or moving cleanup earlier.

🔎 Proposed fix using try/finally
              if ($version) {
                  Add-Content -Path $env:GITHUB_OUTPUT -Value "version=$version" -Encoding UTF8
+                 Remove-Item "dummy.cpp" -ErrorAction SilentlyContinue
              } else {
+                 Remove-Item "dummy.cpp" -ErrorAction SilentlyContinue
                  throw "MSVC version not found in output"
              }
-
-             Remove-Item "dummy.cpp" -ErrorAction SilentlyContinue
📜 Review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between a359166 and a379eed.

📒 Files selected for processing (3)
  • .github/actions/prepare-shaders/action.yml
  • .github/workflows/build.yaml
  • .github/workflows/update-buffers-wiki.yaml
🧰 Additional context used
🧠 Learnings (4)
📓 Common learnings
Learnt from: alandtse
Repo: doodlum/skyrim-community-shaders PR: 0
File: :0-0
Timestamp: 2025-06-24T07:17:36.604Z
Learning: When reviewing PRs, always clarify the scope if there are multiple related features or dependencies. WeatherPicker was a separate PR that was already merged, while this PR focuses specifically on WetnessEffects climate preset system enhancements.
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: On Linux/WSL, do not attempt to build or validate shaders; limit work to code review, docs, and Python tooling
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: On Linux/WSL, do not attempt to build or validate shaders; limit work to code review, docs, and Python tooling

Applied to files:

  • .github/actions/prepare-shaders/action.yml
  • .github/workflows/build.yaml
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/*/Shaders/**/*.{hlsl,hlsli,fx,fxh} : Place all feature shaders under features/YourFeature/Shaders/

Applied to files:

  • .github/workflows/build.yaml
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/*/Shaders/**/*.{hlsl,hlsli,fx,fxh} : Avoid GPU register/buffer conflicts in HLSL; verify register usage (e.g., with hlslkit buffer scanning)

Applied to files:

  • .github/workflows/build.yaml
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (4)
  • GitHub Check: Validate shader compilation (VR, .github/configs/shader-validation-vr.yaml)
  • GitHub Check: Build plugin and addons
  • GitHub Check: Validate shader compilation (Flatrim, .github/configs/shader-validation.yaml)
  • GitHub Check: Agent
🔇 Additional comments (4)
.github/workflows/update-buffers-wiki.yaml (1)

1-12: Well-structured trigger configuration.

The workflow correctly triggers on shader file changes pushed to dev and supports manual dispatch. The path filters are appropriately scoped to shader files.

.github/workflows/build.yaml (1)

329-333: Good refactoring to use the composite action.

The shader-validation job now properly delegates to the prepare-shaders action, reducing duplication and centralizing the shader preparation logic. The cache key suffix correctly includes the matrix config name for proper cache isolation.

.github/actions/prepare-shaders/action.yml (2)

1-102: Overall: Well-structured composite action for shader preparation.

The action successfully centralizes shader preparation logic, including MSVC setup, caching, and hlslkit installation. The design enables reuse across the shader-validation job and the new wiki update workflow.


88-93: No action needed. The buildPresetAdditionalArgs syntax is correct.

The format "['--target prepare_shaders']" matches the expected syntax documented for lukka/run-cmake@v10, which accepts a string containing a JSON array (e.g., "['--config Release']").

Comment thread .github/actions/prepare-shaders/action.yml
Comment thread .github/workflows/update-buffers-wiki.yaml
@github-actions
Copy link
Copy Markdown

github-actions Bot commented Dec 28, 2025

✅ A pre-release build is available for this PR:
Download

Copy link
Copy Markdown
Contributor

@coderabbitai coderabbitai Bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

♻️ Duplicate comments (1)
.github/workflows/update-buffers-wiki.yaml (1)

36-60: The hlslkit-buffer-scan command is missing the --features-dir flag.

As noted in an earlier review, running hlslkit-buffer-scan without the --features-dir argument may not produce proper feature-level buffer attribution. The documented usage pattern suggests including --features-dir ../../../../features when running from the build/ALL/aio/Shaders directory.

Based on learnings, buffer register conflicts should be tracked with proper feature attribution.

🔎 Suggested fix
-                if ! hlslkit-buffer-scan > "${OUTPUT_PATH}"; then
+                if ! hlslkit-buffer-scan --features-dir ../../../../features > "${OUTPUT_PATH}"; then
                     echo "Error: hlslkit-buffer-scan failed to complete successfully." >&2
                     exit 1
                 fi
🧹 Nitpick comments (1)
.github/workflows/update-buffers-wiki.yaml (1)

40-42: Consider using absolute paths for improved robustness.

The relative path construction (../../../../wiki-content/Buffers.md) is fragile and depends on the precise directory depth. If the build structure changes, this will break silently.

🔎 Suggested refactor
                 SHADER_DIR="build/ALL/aio/Shaders"
                 OUTPUT_REL_PATH="wiki-content/Buffers.md"
-                OUTPUT_PATH="../../../../${OUTPUT_REL_PATH}"
+                OUTPUT_PATH="${GITHUB_WORKSPACE}/${OUTPUT_REL_PATH}"
                 
                 if [ ! -d "${SHADER_DIR}" ]; then
📜 Review details

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 7b6f4f6 and b4311df.

📒 Files selected for processing (1)
  • .github/workflows/update-buffers-wiki.yaml
🧰 Additional context used
🧠 Learnings (4)
📓 Common learnings
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: On Linux/WSL, do not attempt to build or validate shaders; limit work to code review, docs, and Python tooling
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/*/Shaders/**/*.{hlsl,hlsli,fx,fxh} : Avoid GPU register/buffer conflicts in HLSL; verify register usage (e.g., with hlslkit buffer scanning)

Applied to files:

  • .github/workflows/update-buffers-wiki.yaml
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: On Linux/WSL, do not attempt to build or validate shaders; limit work to code review, docs, and Python tooling

Applied to files:

  • .github/workflows/update-buffers-wiki.yaml
📚 Learning: 2025-08-17T18:37:35.839Z
Learnt from: CR
Repo: doodlum/skyrim-community-shaders PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-17T18:37:35.839Z
Learning: Applies to features/*/Shaders/**/*.{hlsl,hlsli,fx,fxh} : Place all feature shaders under features/YourFeature/Shaders/

Applied to files:

  • .github/workflows/update-buffers-wiki.yaml
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (3)
  • GitHub Check: Validate shader compilation (Flatrim, .github/configs/shader-validation.yaml)
  • GitHub Check: Validate shader compilation (VR, .github/configs/shader-validation-vr.yaml)
  • GitHub Check: Build plugin and addons
🔇 Additional comments (3)
.github/workflows/update-buffers-wiki.yaml (3)

3-12: LGTM! Trigger configuration is well-structured.

The workflow correctly triggers on shader file changes in both feature and package directories, with manual dispatch for testing.


14-15: LGTM! Permissions are correctly configured.

The contents: write permission is appropriate for wiki updates via the github-wiki-action.


62-66: LGTM! Wiki upload configuration is correct.

The action version has been updated to v5 as suggested in earlier feedback, and the configuration properly references the generated wiki content directory.

Copy link
Copy Markdown
Collaborator

@davo0411 davo0411 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

looks good, was sorely needed.

if tested and working i am happy to merge

- Create reusable prepare-shaders composite action to eliminate duplication
- Add update-buffers-wiki workflow to automatically update wiki on dev pushes
- Refactor shader-validation job to use prepare-shaders action
- Use Andrew-Chen-Wang/github-wiki-action for wiki updates
- Run hlslkit-buffer-scan to generate buffer register usage documentation

The new workflow triggers on shader changes to dev branch and updates
https://github.com/doodlum/skyrim-community-shaders/wiki/Buffers with
a comprehensive table of all buffer register assignments, types, and
feature usage.

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>

# Conflicts:
#	.github/workflows/build.yaml

# Please enter the commit message for your changes. Lines starting
# with '#' will be ignored, and an empty message aborts the commit.
#
# interactive rebase in progress; onto 8b8b375
# Last command done (1 command done):
#    pick a379eed # ci: add automated wiki buffer documentation workflow
# Next commands to do (2 remaining commands):
#    pick 7b6f4f6 # chore: address ai comments
#    pick b4311df # style: pre-commit
# You are currently rebasing branch 'buffer_scan_ci' on '8b8b375d'.
#
# Changes to be committed:
#	new file:   .github/actions/prepare-shaders/action.yml
#	modified:   .github/workflows/build.yaml
#	new file:   .github/workflows/update-buffers-wiki.yaml
#
# Changes not staged for commit:
#	modified:   extern/CommonLibSSE-NG (new commits, untracked content)
#
# Untracked files:
#	AUTO_GENERATED_COMPATIBILITY.md
#	extern/NVAPI/
#	tools/feature_compatibility_matrix.sh
#
@alandtse alandtse merged commit 1bb4d08 into community-shaders:dev Dec 30, 2025
16 checks passed
@coderabbitai coderabbitai Bot mentioned this pull request Mar 18, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants