chore: remove skylighting boost in favour of ibl#1447
Conversation
WalkthroughRemoves normal-based MinDiffuseVisibility scaling and several skylightingDiffuse multiplications across shaders. Adjusts gamma/linear handling in Lighting.hlsl by removing a pre-multiply GammaToLinear step, leaving final gamma conversion only. Grass shaders stop modulating directional ambient color with skylightingDiffuse. No public interfaces changed. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes Suggested reviewers
Poem
📜 Recent review detailsConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Pro 📒 Files selected for processing (3)
💤 Files with no reviewable changes (3)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (3)
✨ Finishing Touches🧪 Generate unit tests
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
|
✅ A pre-release build is available for this PR: |
Summary by CodeRabbit
New Features
Bug Fixes