perf(ISL): shift size bias calc to CPU#1343
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WalkthroughThis change refactors the way light attenuation is calculated by renaming the Changes
Sequence Diagram(s)sequenceDiagram
participant Cpp as C++ Light Processing
participant Shader as Shader
Cpp->>Cpp: Compute sizeBias = ScaledUnitsSq * size^2 * 0.5
Cpp->>Shader: Pass Light struct with sizeBias
Shader->>Shader: Use light.sizeBias in attenuation calculation
Estimated code review effort🎯 2 (Simple) | ⏱️ ~8 minutes Possibly related PRs
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🧰 Additional context used🧠 Learnings (4)📓 Common learningsfeatures/Light Limit Fix/Shaders/LightLimitFix/Common.hlsli (4)Learnt from: alandtse Learnt from: alandtse Learnt from: alandtse Learnt from: alandtse src/Features/LightLimitFix.h (1)Learnt from: alandtse features/Inverse Square Lighting/Shaders/InverseSquareLighting/InverseSquareLighting.hlsli (1)Learnt from: alandtse ⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (3)
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