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Updated OnDrawingFinished hook to not be overwritten by other mods. #201
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b0e3d8e
Updated OnDrawingFinished hook to not be overwritten by other mods.
MiranDMC efadb44
Added extra error checking.
MiranDMC 2f4211a
Replaced m_bStarted and m_bLateStarted with single variable.
MiranDMC 9980ca0
fixup! Replaced m_bStarted and m_bLateStarted with single variable.
MiranDMC 6e58144
Switched hooked function to work with SkyGFX
MiranDMC 6c88669
fixup! Switched hooked function to work with SkyGFX
MiranDMC b36437b
fixup! Switched hooked function to work with SkyGFX
MiranDMC dc7a969
Simplified DebugDisplayTextBuffer hooking.
MiranDMC bc90c93
fixup! Simplified DebugDisplayTextBuffer hooking.
MiranDMC 7e509ba
fixup! Simplified DebugDisplayTextBuffer hooking.
MiranDMC ae15676
fixup! Simplified DebugDisplayTextBuffer hooking.
MiranDMC 429d038
fixup! Simplified DebugDisplayTextBuffer hooking.
MiranDMC 7c838ea
Handled JMPSHORT hooking.
MiranDMC 1f14908
fixup! Handled JMPSHORT hooking.
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this should be a separate method, no need to increase complexity of an already long function
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Have single initialization function instead of two. After more thinking it should probably be made with variable
int initializationStage
, and incremented. So next stage can not be performed until previous was executed.There was a problem hiding this comment.
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no need to over-engineer simple stuff. please create a new method called
setupOnDrawingHook
and call it separately from the core init.There was a problem hiding this comment.
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Updated. There will be more things to initialize late. I had exact same need to start ModLoader system after all other asi plugins are loaded.
Hooking read string param function also can be considered to perform later.
Maybe that whole logic should be wrapped into SmartHook class.
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Updated