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Partial map fixes
Static checks #28: Commit 3cab1f6 pushed by MinntLeaf
January 13, 2024 04:25 16s main
January 13, 2024 04:25 16s
Apply baid-aid fix to player bumping over tiles and document Godot is…
Static checks #27: Commit 4b65fde pushed by chrisl8
January 12, 2024 20:21 17s main
January 12, 2024 20:21 17s
Experimental crater world gen formula
Static checks #26: Commit 25cd1e9 pushed by MinntLeaf
January 12, 2024 01:45 23s main
January 12, 2024 01:45 23s
Formatting only.
Static checks #25: Commit c09cf88 pushed by chrisl8
January 11, 2024 16:07 19s main
January 11, 2024 16:07 19s
Added basic player inventory bars
Static checks #24: Commit f704e99 pushed by MinntLeaf
January 11, 2024 04:38 22s main
January 11, 2024 04:38 22s
Fixed placement tiles
Static checks #23: Commit afdd64e pushed by MinntLeaf
January 11, 2024 04:13 22s main
January 11, 2024 04:13 22s
Prevent crash by not asking for resource IDs below 0 (air).
Static checks #22: Commit 4223f05 pushed by chrisl8
January 11, 2024 03:36 17s main
January 11, 2024 03:36 17s
January 11, 2024 03:15 22s
Wait for map data to finish downloading on client before initiating p…
Static checks #20: Commit d1ebf75 pushed by chrisl8
January 11, 2024 01:49 20s main
January 11, 2024 01:49 20s
Only send RequestBlockState RPC to server.
Static checks #19: Commit 37d4a92 pushed by chrisl8
January 9, 2024 22:58 22s main
January 9, 2024 22:58 22s
Only send map data to target client.
Static checks #18: Commit 069540f pushed by chrisl8
January 9, 2024 19:46 18s main
January 9, 2024 19:46 18s
Sprelling (and a little formatting).
Static checks #17: Commit cdf7d3e pushed by chrisl8
January 9, 2024 19:38 23s main
January 9, 2024 19:38 23s
Fixed mining max distance issue and particle distance
Static checks #16: Commit ebc31f8 pushed by MinntLeaf
January 9, 2024 05:04 22s main
January 9, 2024 05:04 22s
Removed print statement
Static checks #15: Commit f182ea7 pushed by MinntLeaf
January 9, 2024 04:30 17s main
January 9, 2024 04:30 17s
Added crater map generation logic
Static checks #14: Commit 94e651f pushed by MinntLeaf
January 9, 2024 04:30 18s main
January 9, 2024 04:30 18s
Allow dragging server camera with mouse.
Static checks #13: Commit ee7ac4b pushed by chrisl8
January 9, 2024 02:46 19s main
January 9, 2024 02:46 19s
Improve server screen text.
Static checks #12: Commit 0ce7221 pushed by chrisl8
January 9, 2024 02:19 18s main
January 9, 2024 02:19 18s
More formatting because I'm a dork and also testing.
Static checks #11: Commit 8d2ae15 pushed by chrisl8
January 8, 2024 23:18 21s main
January 8, 2024 23:18 21s
January 8, 2024 23:15 20s
Update github static checks to handle folder names with spaces in them.
Static checks #8: Commit 8a67120 pushed by chrisl8
January 8, 2024 19:11 21s main
January 8, 2024 19:11 21s
Cleaned up arm IK
Static checks #7: Commit 7504b8d pushed by MinntLeaf
January 8, 2024 19:04 20s main
January 8, 2024 19:04 20s
Formatting.
Static checks #6: Commit 195d701 pushed by chrisl8
January 8, 2024 18:59 45s main
January 8, 2024 18:59 45s
Update game name references in code and docs.
Static checks #5: Commit 2701ab4 pushed by chrisl8
January 8, 2024 16:59 23s main
January 8, 2024 16:59 23s
Update game name in Godot.
Static checks #4: Commit db334ec pushed by chrisl8
January 8, 2024 16:20 23s main
January 8, 2024 16:20 23s