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reflect.rs
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reflect.rs
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//! Types that enable reflection support.
use crate::system::{Command, EntityCommands};
use crate::{
change_detection::Mut,
component::Component,
entity::{Entity, EntityMap, EntityMapper, MapEntities},
system::Resource,
world::{
unsafe_world_cell::{UnsafeEntityCell, UnsafeWorldCell},
EntityMut, EntityRef, FromWorld, World,
},
};
use bevy_reflect::{
impl_from_reflect_value, impl_reflect_value, FromType, Reflect, ReflectDeserialize,
ReflectSerialize, TypeRegistry,
};
/// A struct used to operate on reflected [`Component`] of a type.
///
/// A [`ReflectComponent`] for type `T` can be obtained via
/// [`bevy_reflect::TypeRegistration::data`].
#[derive(Clone)]
pub struct ReflectComponent(ReflectComponentFns);
/// The raw function pointers needed to make up a [`ReflectComponent`].
///
/// This is used when creating custom implementations of [`ReflectComponent`] with
/// [`ReflectComponent::new()`].
///
/// > **Note:**
/// > Creating custom implementations of [`ReflectComponent`] is an advanced feature that most users
/// > will not need.
/// > Usually a [`ReflectComponent`] is created for a type by deriving [`Reflect`]
/// > and adding the `#[reflect(Component)]` attribute.
/// > After adding the component to the [`TypeRegistry`][bevy_reflect::TypeRegistry],
/// > its [`ReflectComponent`] can then be retrieved when needed.
///
/// Creating a custom [`ReflectComponent`] may be useful if you need to create new component types
/// at runtime, for example, for scripting implementations.
///
/// By creating a custom [`ReflectComponent`] and inserting it into a type's
/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
/// you can modify the way that reflected components of that type will be inserted into the Bevy
/// world.
#[derive(Clone)]
pub struct ReflectComponentFns {
/// Function pointer implementing [`ReflectComponent::from_world()`].
pub from_world: fn(&mut World) -> Box<dyn Reflect>,
/// Function pointer implementing [`ReflectComponent::insert()`].
pub insert: fn(&mut EntityMut, &dyn Reflect),
/// Function pointer implementing [`ReflectComponent::apply()`].
pub apply: fn(&mut EntityMut, &dyn Reflect),
/// Function pointer implementing [`ReflectComponent::apply_or_insert()`].
pub apply_or_insert: fn(&mut EntityMut, &dyn Reflect),
/// Function pointer implementing [`ReflectComponent::remove()`].
pub remove: fn(&mut EntityMut),
/// Function pointer implementing [`ReflectComponent::contains()`].
pub contains: fn(EntityRef) -> bool,
/// Function pointer implementing [`ReflectComponent::reflect()`].
pub reflect: fn(EntityRef) -> Option<&dyn Reflect>,
/// Function pointer implementing [`ReflectComponent::reflect_mut()`].
pub reflect_mut: for<'a> fn(&'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>>,
/// Function pointer implementing [`ReflectComponent::reflect_unchecked_mut()`].
///
/// # Safety
/// The function may only be called with an [`UnsafeEntityCell`] that can be used to mutably access the relevant component on the given entity.
pub reflect_unchecked_mut: unsafe fn(UnsafeEntityCell<'_>) -> Option<Mut<'_, dyn Reflect>>,
/// Function pointer implementing [`ReflectComponent::copy()`].
pub copy: fn(&World, &mut World, Entity, Entity),
}
impl ReflectComponentFns {
/// Get the default set of [`ReflectComponentFns`] for a specific component type using its
/// [`FromType`] implementation.
///
/// This is useful if you want to start with the default implementation before overriding some
/// of the functions to create a custom implementation.
pub fn new<T: Component + Reflect + FromWorld>() -> Self {
<ReflectComponent as FromType<T>>::from_type().0
}
}
impl ReflectComponent {
/// Constructs default reflected [`Component`] from world using [`from_world()`](FromWorld::from_world).
pub fn from_world(&self, world: &mut World) -> Box<dyn Reflect> {
(self.0.from_world)(world)
}
/// Insert a reflected [`Component`] into the entity like [`insert()`](crate::world::EntityMut::insert).
pub fn insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
(self.0.insert)(entity, component);
}
/// Uses reflection to set the value of this [`Component`] type in the entity to the given value.
///
/// # Panics
///
/// Panics if there is no [`Component`] of the given type.
pub fn apply(&self, entity: &mut EntityMut, component: &dyn Reflect) {
(self.0.apply)(entity, component);
}
/// Uses reflection to set the value of this [`Component`] type in the entity to the given value or insert a new one if it does not exist.
pub fn apply_or_insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
(self.0.apply_or_insert)(entity, component);
}
/// Removes this [`Component`] type from the entity. Does nothing if it doesn't exist.
pub fn remove(&self, entity: &mut EntityMut) {
(self.0.remove)(entity);
}
/// Returns whether entity contains this [`Component`]
pub fn contains(&self, entity: EntityRef) -> bool {
(self.0.contains)(entity)
}
/// Gets the value of this [`Component`] type from the entity as a reflected reference.
pub fn reflect<'a>(&self, entity: EntityRef<'a>) -> Option<&'a dyn Reflect> {
(self.0.reflect)(entity)
}
/// Gets the value of this [`Component`] type from the entity as a mutable reflected reference.
pub fn reflect_mut<'a>(&self, entity: &'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>> {
(self.0.reflect_mut)(entity)
}
/// # Safety
/// This method does not prevent you from having two mutable pointers to the same data,
/// violating Rust's aliasing rules. To avoid this:
/// * Only call this method with a [`UnsafeEntityCell`] that may be used to mutably access the component on the entity `entity`
/// * Don't call this method more than once in the same scope for a given [`Component`].
pub unsafe fn reflect_unchecked_mut<'a>(
&self,
entity: UnsafeEntityCell<'a>,
) -> Option<Mut<'a, dyn Reflect>> {
// SAFETY: safety requirements deferred to caller
(self.0.reflect_unchecked_mut)(entity)
}
/// Gets the value of this [`Component`] type from entity from `source_world` and [applies](Self::apply()) it to the value of this [`Component`] type in entity in `destination_world`.
///
/// # Panics
///
/// Panics if there is no [`Component`] of the given type or either entity does not exist.
pub fn copy(
&self,
source_world: &World,
destination_world: &mut World,
source_entity: Entity,
destination_entity: Entity,
) {
(self.0.copy)(
source_world,
destination_world,
source_entity,
destination_entity,
);
}
/// Create a custom implementation of [`ReflectComponent`].
///
/// This is an advanced feature,
/// useful for scripting implementations,
/// that should not be used by most users
/// unless you know what you are doing.
///
/// Usually you should derive [`Reflect`] and add the `#[reflect(Component)]` component
/// to generate a [`ReflectComponent`] implementation automatically.
///
/// See [`ReflectComponentFns`] for more information.
pub fn new(fns: ReflectComponentFns) -> Self {
Self(fns)
}
}
impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
fn from_type() -> Self {
ReflectComponent(ReflectComponentFns {
from_world: |world| Box::new(C::from_world(world)),
insert: |entity, reflected_component| {
let mut component = entity.world_scope(|world| C::from_world(world));
component.apply(reflected_component);
entity.insert(component);
},
apply: |entity, reflected_component| {
let mut component = entity.get_mut::<C>().unwrap();
component.apply(reflected_component);
},
apply_or_insert: |entity, reflected_component| {
if let Some(mut component) = entity.get_mut::<C>() {
component.apply(reflected_component);
} else {
let mut component = entity.world_scope(|world| C::from_world(world));
component.apply(reflected_component);
entity.insert(component);
}
},
remove: |entity| {
entity.remove::<C>();
},
contains: |entity| entity.contains::<C>(),
copy: |source_world, destination_world, source_entity, destination_entity| {
let source_component = source_world.get::<C>(source_entity).unwrap();
let mut destination_component = C::from_world(destination_world);
destination_component.apply(source_component);
destination_world
.entity_mut(destination_entity)
.insert(destination_component);
},
reflect: |entity| entity.get::<C>().map(|c| c as &dyn Reflect),
reflect_mut: |entity| {
entity.get_mut::<C>().map(|c| Mut {
value: c.value as &mut dyn Reflect,
ticks: c.ticks,
})
},
reflect_unchecked_mut: |entity| {
// SAFETY: reflect_unchecked_mut is an unsafe function pointer used by
// `reflect_unchecked_mut` which must be called with an UnsafeEntityCell with access to the the component `C` on the `entity`
unsafe {
entity.get_mut::<C>().map(|c| Mut {
value: c.value as &mut dyn Reflect,
ticks: c.ticks,
})
}
},
})
}
}
/// A struct used to operate on reflected [`Resource`] of a type.
///
/// A [`ReflectResource`] for type `T` can be obtained via
/// [`bevy_reflect::TypeRegistration::data`].
#[derive(Clone)]
pub struct ReflectResource(ReflectResourceFns);
/// The raw function pointers needed to make up a [`ReflectResource`].
///
/// This is used when creating custom implementations of [`ReflectResource`] with
/// [`ReflectResource::new()`].
///
/// > **Note:**
/// > Creating custom implementations of [`ReflectResource`] is an advanced feature that most users
/// > will not need.
/// > Usually a [`ReflectResource`] is created for a type by deriving [`Reflect`]
/// > and adding the `#[reflect(Resource)]` attribute.
/// > After adding the component to the [`TypeRegistry`][bevy_reflect::TypeRegistry],
/// > its [`ReflectResource`] can then be retrieved when needed.
///
/// Creating a custom [`ReflectResource`] may be useful if you need to create new resource types at
/// runtime, for example, for scripting implementations.
///
/// By creating a custom [`ReflectResource`] and inserting it into a type's
/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
/// you can modify the way that reflected resources of that type will be inserted into the bevy
/// world.
#[derive(Clone)]
pub struct ReflectResourceFns {
/// Function pointer implementing [`ReflectResource::insert()`].
pub insert: fn(&mut World, &dyn Reflect),
/// Function pointer implementing [`ReflectResource::apply()`].
pub apply: fn(&mut World, &dyn Reflect),
/// Function pointer implementing [`ReflectResource::apply_or_insert()`].
pub apply_or_insert: fn(&mut World, &dyn Reflect),
/// Function pointer implementing [`ReflectResource::remove()`].
pub remove: fn(&mut World),
/// Function pointer implementing [`ReflectResource::reflect()`].
pub reflect: fn(&World) -> Option<&dyn Reflect>,
/// Function pointer implementing [`ReflectResource::reflect_unchecked_mut()`].
///
/// # Safety
/// The function may only be called with an [`UnsafeWorldCell`] that can be used to mutably access the relevant resource.
pub reflect_unchecked_mut: unsafe fn(UnsafeWorldCell<'_>) -> Option<Mut<'_, dyn Reflect>>,
/// Function pointer implementing [`ReflectResource::copy()`].
pub copy: fn(&World, &mut World),
}
impl ReflectResourceFns {
/// Get the default set of [`ReflectResourceFns`] for a specific resource type using its
/// [`FromType`] implementation.
///
/// This is useful if you want to start with the default implementation before overriding some
/// of the functions to create a custom implementation.
pub fn new<T: Resource + Reflect + FromWorld>() -> Self {
<ReflectResource as FromType<T>>::from_type().0
}
}
impl ReflectResource {
/// Insert a reflected [`Resource`] into the world like [`insert()`](World::insert_resource).
pub fn insert(&self, world: &mut World, resource: &dyn Reflect) {
(self.0.insert)(world, resource);
}
/// Uses reflection to set the value of this [`Resource`] type in the world to the given value.
///
/// # Panics
///
/// Panics if there is no [`Resource`] of the given type.
pub fn apply(&self, world: &mut World, resource: &dyn Reflect) {
(self.0.apply)(world, resource);
}
/// Uses reflection to set the value of this [`Resource`] type in the world to the given value or insert a new one if it does not exist.
pub fn apply_or_insert(&self, world: &mut World, resource: &dyn Reflect) {
(self.0.apply_or_insert)(world, resource);
}
/// Removes this [`Resource`] type from the world. Does nothing if it doesn't exist.
pub fn remove(&self, world: &mut World) {
(self.0.remove)(world);
}
/// Gets the value of this [`Resource`] type from the world as a reflected reference.
pub fn reflect<'a>(&self, world: &'a World) -> Option<&'a dyn Reflect> {
(self.0.reflect)(world)
}
/// Gets the value of this [`Resource`] type from the world as a mutable reflected reference.
pub fn reflect_mut<'a>(&self, world: &'a mut World) -> Option<Mut<'a, dyn Reflect>> {
// SAFETY: unique world access
unsafe { (self.0.reflect_unchecked_mut)(world.as_unsafe_world_cell()) }
}
/// # Safety
/// This method does not prevent you from having two mutable pointers to the same data,
/// violating Rust's aliasing rules. To avoid this:
/// * Only call this method with an [`UnsafeWorldCell`] which can be used to mutably access the resource.
/// * Don't call this method more than once in the same scope for a given [`Resource`].
pub unsafe fn reflect_unchecked_mut<'w>(
&self,
world: UnsafeWorldCell<'w>,
) -> Option<Mut<'w, dyn Reflect>> {
// SAFETY: caller promises to uphold uniqueness guarantees
(self.0.reflect_unchecked_mut)(world)
}
/// Gets the value of this [`Resource`] type from `source_world` and [applies](Self::apply()) it to the value of this [`Resource`] type in `destination_world`.
///
/// # Panics
///
/// Panics if there is no [`Resource`] of the given type.
pub fn copy(&self, source_world: &World, destination_world: &mut World) {
(self.0.copy)(source_world, destination_world);
}
/// Create a custom implementation of [`ReflectResource`].
///
/// This is an advanced feature,
/// useful for scripting implementations,
/// that should not be used by most users
/// unless you know what you are doing.
///
/// Usually you should derive [`Reflect`] and add the `#[reflect(Resource)]` component
/// to generate a [`ReflectResource`] implementation automatically.
///
/// See [`ReflectResourceFns`] for more information.
pub fn new(&self, fns: ReflectResourceFns) -> Self {
Self(fns)
}
}
impl<C: Resource + Reflect + FromWorld> FromType<C> for ReflectResource {
fn from_type() -> Self {
ReflectResource(ReflectResourceFns {
insert: |world, reflected_resource| {
let mut resource = C::from_world(world);
resource.apply(reflected_resource);
world.insert_resource(resource);
},
apply: |world, reflected_resource| {
let mut resource = world.resource_mut::<C>();
resource.apply(reflected_resource);
},
apply_or_insert: |world, reflected_resource| {
if let Some(mut resource) = world.get_resource_mut::<C>() {
resource.apply(reflected_resource);
} else {
let mut resource = C::from_world(world);
resource.apply(reflected_resource);
world.insert_resource(resource);
}
},
remove: |world| {
world.remove_resource::<C>();
},
reflect: |world| world.get_resource::<C>().map(|res| res as &dyn Reflect),
reflect_unchecked_mut: |world| {
// SAFETY: all usages of `reflect_unchecked_mut` guarantee that there is either a single mutable
// reference or multiple immutable ones alive at any given point
unsafe {
world.get_resource_mut::<C>().map(|res| Mut {
value: res.value as &mut dyn Reflect,
ticks: res.ticks,
})
}
},
copy: |source_world, destination_world| {
let source_resource = source_world.resource::<C>();
let mut destination_resource = C::from_world(destination_world);
destination_resource.apply(source_resource);
destination_world.insert_resource(destination_resource);
},
})
}
}
impl_reflect_value!((in bevy_ecs) Entity(Hash, PartialEq, Serialize, Deserialize));
impl_from_reflect_value!(Entity);
/// For a specific type of component, this maps any fields with values of type [`Entity`] to a new world.
/// Since a given `Entity` ID is only valid for the world it came frome, when performing deserialization
/// any stored IDs need to be re-allocated in the destination world.
///
/// See [`MapEntities`] for more information.
#[derive(Clone)]
pub struct ReflectMapEntities {
map_all_entities: fn(&mut World, &mut EntityMapper),
map_entities: fn(&mut World, &mut EntityMapper, &[Entity]),
}
impl ReflectMapEntities {
/// A general method for applying [`MapEntities`] behavior to all elements in an [`EntityMap`].
///
/// Be mindful in its usage: Works best in situations where the entities in the [`EntityMap`] are newly
/// created, before systems have a chance to add new components. If some of the entities referred to
/// by the [`EntityMap`] might already contain valid entity references, you should use [`map_entities`](Self::map_entities).
///
/// An example of this: A scene can be loaded with `Parent` components, but then a `Parent` component can be added
/// to these entities after they have been loaded. If you reload the scene using [`map_all_entities`](Self::map_all_entities), those `Parent`
/// components with already valid entity references could be updated to point at something else entirely.
pub fn map_all_entities(&self, world: &mut World, entity_map: &mut EntityMap) {
entity_map.world_scope(world, self.map_all_entities);
}
/// A general method for applying [`MapEntities`] behavior to elements in an [`EntityMap`]. Unlike
/// [`map_all_entities`](Self::map_all_entities), this is applied to specific entities, not all values
/// in the [`EntityMap`].
///
/// This is useful mostly for when you need to be careful not to update components that already contain valid entity
/// values. See [`map_all_entities`](Self::map_all_entities) for more details.
pub fn map_entities(&self, world: &mut World, entity_map: &mut EntityMap, entities: &[Entity]) {
entity_map.world_scope(world, |world, mapper| {
(self.map_entities)(world, mapper, entities);
});
}
}
impl<C: Component + MapEntities> FromType<C> for ReflectMapEntities {
fn from_type() -> Self {
ReflectMapEntities {
map_entities: |world, entity_mapper, entities| {
for &entity in entities {
if let Some(mut component) = world.get_mut::<C>(entity) {
component.map_entities(entity_mapper);
}
}
},
map_all_entities: |world, entity_mapper| {
let entities = entity_mapper.get_map().values().collect::<Vec<Entity>>();
for entity in &entities {
if let Some(mut component) = world.get_mut::<C>(*entity) {
component.map_entities(entity_mapper);
}
}
},
}
}
}
/// An extension trait for [`EntityCommands`] for reflection related functions
pub trait EntityCommandsReflectExtension {
/// Inserts the given boxed reflect component to the entity using the reflection data in the supplied
/// [`TypeRegistry`]. This will overwrite any previous component of the same type.
/// Panics if the entity doesn't exist or if the [`TypeRegistry`] doesn't have the reflection data
/// for the given [`Component`].
///
/// # Note
/// Prefer to use the typed [`EntityCommands::insert`] unless you have good reason to use reflection.
///
/// # Example
///
/// ```rust
///
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::reflect::EntityCommandsReflectExtension;
/// # use bevy_reflect::{FromReflect, FromType, Reflect, TypeRegistry};
///
/// # #[derive(Resource)]
/// # struct TypeRegistryResource{
/// # type_registry: TypeRegistry,
/// # }
/// // A resource that can hold any component that implements reflect as a boxed reflect component
/// #[derive(Resource)]
/// struct SpecialComponentHolder{
/// component: Box<dyn Reflect>,
/// }
/// #[derive(Component, Reflect, FromReflect, Default)]
/// #[reflect(Component)]
/// struct ComponentA(u32);
/// #[derive(Component, Reflect, FromReflect, Default)]
/// #[reflect(Component)]
/// struct ComponentB(String);
///
/// fn insert_reflected_component(
/// mut commands: Commands,
/// mut type_registry: ResMut<TypeRegistryResource>,
/// mut special_component_holder: ResMut<SpecialComponentHolder>
/// ) {
/// #
/// # type_registry.type_registry.register::<ComponentA>();
/// # let mut registration = type_registry
/// # .type_registry
/// # .get_mut(std::any::TypeId::of::<ComponentA>())
/// # .unwrap();
/// # registration.insert(<ReflectComponent as FromType<ComponentA>>::from_type());
/// #
/// # type_registry.type_registry.register::<ComponentB>();
/// # let mut registration = type_registry
/// # .type_registry
/// # .get_mut(std::any::TypeId::of::<ComponentB>())
/// # .unwrap();
/// # registration.insert(<ReflectComponent as FromType<ComponentB>>::from_type());
/// // Create a set of new boxed reflect components to use
/// let boxed_reflect_component_a = Box::new(ComponentA(916)) as Box<dyn Reflect>;
/// let boxed_reflect_component_b = Box::new(ComponentB("NineSixteen".to_string())) as Box<dyn Reflect>;
///
/// // You can overwrite the component in the resource with either ComponentA or ComponentB
/// special_component_holder.component = boxed_reflect_component_a;
/// special_component_holder.component = boxed_reflect_component_b;
///
/// // No matter which component is in the resource and without knowing the exact type, you can
/// // use the insert_reflected entity command to insert that component into an entity.
/// commands
/// .spawn_empty()
/// .insert_reflected(special_component_holder.component.clone_value(), type_registry.type_registry.clone());
/// }
///
/// ```
fn insert_reflected(
&mut self,
component: Box<dyn Reflect>,
type_registry: TypeRegistry,
) -> &mut Self;
/// Removes the component of the same type as the supplied boxed reflect component from the entity
/// using the reflection data in the supplied [`TypeRegistry`]. Does nothing if the entity does not
/// have a component of the same type, if the [`TypeRegistry`] does not contain the reflection data
/// for the given component, or if the entity does not exist.
///
/// # Note
/// Prefer to use the typed [`EntityCommands::remove`] unless you have good reason to use reflection.
///
/// # Example
///
/// ```rust
///
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::reflect::EntityCommandsReflectExtension;
/// # use bevy_reflect::{FromReflect, FromType, Reflect, TypeRegistry};
///
/// # #[derive(Resource)]
/// # struct TypeRegistryResource{
/// # type_registry: TypeRegistry,
/// # }
/// // A resource that can hold any component that implements reflect as a boxed reflect component
/// #[derive(Resource)]
/// struct SpecialComponentHolder{
/// entity: Entity,
/// component: Box<dyn Reflect>,
/// }
/// #[derive(Component, Reflect, FromReflect, Default)]
/// #[reflect(Component)]
/// struct ComponentA(u32);
/// #[derive(Component, Reflect, FromReflect, Default)]
/// #[reflect(Component)]
/// struct ComponentB(String);
///
/// fn remove_reflected_component(
/// mut commands: Commands,
/// mut type_registry: ResMut<TypeRegistryResource>,
/// special_component_holder: Res<SpecialComponentHolder>
/// ) {
/// #
/// # type_registry.type_registry.register::<ComponentA>();
/// # let mut registration = type_registry
/// # .type_registry
/// # .get_mut(std::any::TypeId::of::<ComponentA>())
/// # .unwrap();
/// # registration.insert(<ReflectComponent as FromType<ComponentA>>::from_type());
/// #
/// # type_registry.type_registry.register::<ComponentB>();
/// # let mut registration = type_registry
/// # .type_registry
/// # .get_mut(std::any::TypeId::of::<ComponentB>())
/// # .unwrap();
/// # registration.insert(<ReflectComponent as FromType<ComponentB>>::from_type());
/// // SpecialComponentHolder can hold any boxed reflect component. In this case either
/// // ComponentA or ComponentB. No matter which component is in the resource though,
/// // we can attempt to remove any component of that same type from an entity.
/// commands.entity(special_component_holder.entity)
/// .remove_reflected(special_component_holder.component.clone_value(), type_registry.type_registry.clone());
/// }
///
/// ```
fn remove_reflected(
&mut self,
component: Box<dyn Reflect>,
type_registry: TypeRegistry,
) -> &mut Self;
}
impl<'w, 's, 'a> EntityCommandsReflectExtension for EntityCommands<'w, 's, 'a> {
fn insert_reflected(
&mut self,
component: Box<dyn Reflect>,
type_registry: TypeRegistry,
) -> &mut Self {
self.commands.add(InsertReflected {
entity: self.entity,
type_registry,
component,
});
self
}
fn remove_reflected(
&mut self,
component: Box<dyn Reflect>,
type_registry: TypeRegistry,
) -> &mut Self {
self.commands.add(RemoveReflected {
entity: self.entity,
type_registry,
component,
});
self
}
}
/// A [`Command`] that adds the boxed reflect component to an entity using the data in the provided
/// [`TypeRegistry`].
pub struct InsertReflected {
/// The entity on which the component will be inserted.
pub entity: Entity,
/// The [`TypeRegistry`] that the component is registered in and that will be used to get reflection
/// data in order to insert the component.
pub type_registry: TypeRegistry,
/// The reflect [`Component`] that will be added to the entity.
pub component: Box<dyn Reflect>,
}
impl Command for InsertReflected {
fn apply(self, world: &mut World) {
if let Some(mut entity) = world.get_entity_mut(self.entity) {
let type_info = self.component.type_name();
if let Some(type_registration) = self.type_registry.get_with_name(type_info) {
if let Some(reflect_component) = type_registration.data::<ReflectComponent>() {
reflect_component.insert(&mut entity, &*self.component);
} else {
panic!("Could not get ReflectComponent data (for component type {}) because it doesn't exist in this TypeRegistration.", self.component.type_name());
}
} else {
panic!("Could not get type registration for component (for component {}) because it doesn't exist in the TypeRegistry.", self.component.type_name());
}
} else {
panic!("error[B0003]: Could not insert a reflected component (of type {}) for entity {:?} because it doesn't exist in this World.", self.component.type_name(), self.entity);
}
}
}
/// A [`Command`] that removes the component of the same type as the given boxed reflect component from
/// the provided entity. Does nothing if the entity does not have a component of the same
/// type, if the [`TypeRegistry`] does not contain the data for the given component, or if the entity
/// does not exist.
pub struct RemoveReflected {
/// The entity from which the component will be removed.
pub entity: Entity,
/// The [`TypeRegistry`] that the component is registered in and that will be used to get reflection
/// data in order to remove the component.
pub type_registry: TypeRegistry,
/// The boxed reflect [`Component`] that will be used to remove a component of the same type
/// from the entity.
pub component: Box<dyn Reflect>,
}
impl Command for RemoveReflected {
fn apply(self, world: &mut World) {
if let Some(mut entity) = world.get_entity_mut(self.entity) {
let type_info = self.component.type_name();
if let Some(type_registration) = self.type_registry.get_with_name(type_info) {
if let Some(reflect_component) = type_registration.data::<ReflectComponent>() {
reflect_component.remove(&mut entity);
}
}
}
}
}
#[cfg(test)]
mod tests {
use crate::prelude::ReflectComponent;
use crate::reflect::EntityCommandsReflectExtension;
use crate::system::{Commands, Res, SystemState};
use crate::{self as bevy_ecs, component::Component, world::World};
use bevy_ecs_macros::Resource;
use bevy_reflect::{FromReflect, FromType, Reflect, TypeRegistry};
#[derive(Resource)]
struct TypeRegistryResource {
type_registry: TypeRegistry,
}
#[derive(Component, Reflect, FromReflect, Default)]
#[reflect(Component)]
struct ComponentA(u32);
#[test]
fn insert_reflected() {
let mut world = World::new();
let mut type_registry = TypeRegistryResource {
type_registry: TypeRegistry::new(),
};
type_registry.type_registry.register::<ComponentA>();
let registration = type_registry
.type_registry
.get_mut(std::any::TypeId::of::<ComponentA>())
.unwrap();
registration.insert(<ReflectComponent as FromType<ComponentA>>::from_type());
world.insert_resource(type_registry);
let mut system_state: SystemState<(Commands, Res<TypeRegistryResource>)> =
SystemState::new(&mut world);
let (mut commands, type_registry) = system_state.get_mut(&mut world);
let entity = commands.spawn_empty().id();
let boxed_reflect_component_a = Box::new(ComponentA(916)) as Box<dyn Reflect>;
commands.entity(entity).insert_reflected(
boxed_reflect_component_a,
type_registry.type_registry.clone(),
);
system_state.apply(&mut world);
assert!(world.entity(entity).get::<ComponentA>().is_some());
assert_eq!(world.entity(entity).get::<ComponentA>().unwrap().0, 916);
}
#[test]
fn remove_reflected() {
let mut world = World::new();
let mut type_registry = TypeRegistryResource {
type_registry: TypeRegistry::new(),
};
type_registry.type_registry.register::<ComponentA>();
let registration = type_registry
.type_registry
.get_mut(std::any::TypeId::of::<ComponentA>())
.unwrap();
registration.insert(<ReflectComponent as FromType<ComponentA>>::from_type());
world.insert_resource(type_registry);
let mut system_state: SystemState<(Commands, Res<TypeRegistryResource>)> =
SystemState::new(&mut world);
let (mut commands, type_registry) = system_state.get_mut(&mut world);
let entity = commands.spawn(ComponentA(0)).id();
let boxed_reflect_component_a = Box::new(ComponentA(916)) as Box<dyn Reflect>;
commands.entity(entity).remove_reflected(
boxed_reflect_component_a,
type_registry.type_registry.clone(),
);
system_state.apply(&mut world);
assert!(world.entity(entity).get::<ComponentA>().is_none());
}
}