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System Screen Capture glitches #275
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I restored you configuration and test it: works fine. |
In my case I'm using a RTX2060 connected to an Alienware 17 R3 laptop using an Alienware Graphics Amplifier, so maybe the problem is with my particular setup. What's strange to me is that using the Hyperion Screen Capture software and sending the image to the HyperHDR server with Flatbuffers works, but I think this is more CPU consuming, that's why I wanted to make the native screen capture works. By the way, I have the same problem using v17 and Hyperion. |
Seems like a fight for graphic resources and our surface texture is lost/updated while we process it. Hyperion Screen Capture is using different approach but I wanted to avoid full frame scaling: currently we process every n-th pixel to reduce a frame which should be faster. |
Other thing: If I setup to use capture the laptop integrated monitor (that is connected to the internal GPU) instead of the external monitor (connected to the RTX2060) works fine |
And finally, the image glitches only when it is static, if something is moving it works fine |
Is it possible to change this priority?
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OK, I know what's probably happening. |
The problem should be fixed now. |
It worked! Thank you so much! |
Bug report, debug log and your config file (FULL LOGS ARE MANDATORY)
Debug log
Config file
Steps to reproduce
What is expected?
It should show the current screen image without gif
What is actually happening?
The image looks distorted or glitchy like in the attached picture. This also affects to the LEDs ilumination.
System
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