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Fixes #275
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awawa-dev committed May 26, 2022
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Showing 27 changed files with 169 additions and 83 deletions.
10 changes: 6 additions & 4 deletions assets/webconfig/i18n/cs.json
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"edt_append_degree": "°",
"edt_append_hz": "Hz",
"edt_append_leds": "LED diody",
"edt_append_ms": "slečna",
"edt_append_ms": "ms",
"edt_append_ns": "ns",
"edt_append_percent": "%",
"edt_append_percent_h": "% hori",
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"edt_conf_general_enable_expl": "Pokud je zaškrtnuto, komponenta je povolena.",
"edt_conf_general_enable_title": "aktivovat",
"edt_conf_general_port_expl": "Port, který se používá.",
"edt_conf_general_port_title": "Přístav",
"edt_conf_general_port_title": "Port",
"edt_conf_general_priority_expl": "Priorita této komponenty",
"edt_conf_general_priority_title": "Prioritní kanál",
"edt_conf_instC_systemEnable_expl": "Umožňuje zachycení systému pro tuto instanci hardwaru LED",
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"edt_dev_spec_maximumLedCount_title": "Maximální počet LED diod",
"edt_dev_spec_multicastGroup_title": "Skupina vícesměrového vysílání",
"edt_dev_spec_networkDeviceName_title": "Název síťového zařízení",
"edt_dev_spec_networkDevicePort_title": "Přístav",
"edt_dev_spec_networkDevicePort_title": "Port",
"edt_dev_spec_numberOfLeds_title": "Počet LED diod",
"edt_dev_spec_orbIds_title": "Orb ID",
"edt_dev_spec_order_left_right_title": "2.",
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"conf_grabber_pipewire_intro": "Aby bylo možné použít systémový grabber 'pipewire/portal', musí být HyperHDR spuštěna jako aplikace, <span style='color:red'>spuštění jako služba/démon se nezdaří</span>",
"edt_conf_fbs_tonemapping_expl": "Pokud je povoleno, HyperHDR použije korekci LUT pro příchozí stream. Funguje také pro server Protocol Buffers Server. Ujistěte se, že máte správnou tabulku LUT. Výchozí soubor 3D LUT <span class='fw-bold'>pro HDR10: 'lut_lin_tables.3d'</span> (je akceptován i název souboru 'flat_lut_lin_tables.3d') je již zahrnut.<span class='fw-bold' > Můžete si jej vygenerovat a efekt si prohlédnout pomocí odkazu v 'Pokročilé nabídce'.</span><br/>Vaše typická skrytá konfigurační složka, do které soubor nahrajete, je (pro potvrzení zkontrolujte stránku 'Protokoly'):<br/ > Rpi→&#47;home&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Jméno uživatelů&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Nástroj pro zachycení obrazovky Linux FrameBuffer",
"conf_network_proto_intro": "PROTO-Port všech instancí HyperHDR (zastaralé).<br/>Hlavně pro použití s aplikací Android Screen Grabber. <span style='color:red;'>Mapování tónů HDR na SDR</span> lze povolit v konfiguraci serveru Flatbuffers a funguje také pro vyrovnávací paměti protokolu (sdílená komponenta)"
"conf_network_proto_intro": "PROTO-Port všech instancí HyperHDR (zastaralé).<br/>Hlavně pro použití s aplikací Android Screen Grabber. <span style='color:red;'>Mapování tónů HDR na SDR</span> lze povolit v konfiguraci serveru Flatbuffers a funguje také pro vyrovnávací paměti protokolu (sdílená komponenta)",
"edt_conf_stream_dx11_flickering_title": "Opravte blikání statických obrázků",
"edt_conf_stream_dx11_flickering_expl": "Alternativní metoda uzamčení obrazovky, která dokáže opravit blikání zachyceného video streamu odhalujícího na statickém obrázku. Některé grafické karty jsou ovlivněny."
}
4 changes: 3 additions & 1 deletion assets/webconfig/i18n/de.json
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"conf_grabber_pipewire_intro": "Um den 'pipewire/portal'-Systemgrabber verwenden zu können, muss HyperHDR als Anwendung ausgeführt werden, <span style='color:red'>das Starten als Dienst/Daemon schlägt fehl</span>",
"edt_conf_fbs_tonemapping_expl": "Wenn aktiviert, wendet HyperHDR die LUT-Korrektur auf den eingehenden Stream an. Funktioniert auch für Protocol Buffers Server. Stellen Sie sicher, dass Sie die richtige LUT-Tabelle haben. Standard-3D-LUT-Datei <span class='fw-bold'>für HDR10: 'lut_lin_tables.3d'</span> (Dateiname 'flat_lut_lin_tables.3d' wird ebenfalls akzeptiert) ist bereits enthalten.<span class='fw-bold' > Sie können einen erstellen und den Effekt über den Link im \"Erweitert-Menü\" in der Vorschau anzeigen.</span><br/>Ihr typischer versteckter Konfigurationsordner zum Hochladen dieser Datei ist (überprüfen Sie zur Bestätigung die Seite \"Protokolle\"):<br/ > Rpi→&#47;home&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Users&#47;NAME&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Linux FrameBuffer-Screengrabber",
"conf_network_proto_intro": "Die PROTO-Portierung aller HyperHDR-Instanzen (veraltet).<br/>Hauptsächlich für die Verwendung mit der Android Screen Grabber App. <span style='color:red;'>HDR-zu-SDR-Tonzuordnung</span> kann in der Flatbuffers-Serverkonfiguration aktiviert werden und funktioniert auch für Protokollpuffer (gemeinsame Komponente)"
"conf_network_proto_intro": "Die PROTO-Portierung aller HyperHDR-Instanzen (veraltet).<br/>Hauptsächlich für die Verwendung mit der Android Screen Grabber App. <span style='color:red;'>HDR-zu-SDR-Tonzuordnung</span> kann in der Flatbuffers-Serverkonfiguration aktiviert werden und funktioniert auch für Protokollpuffer (gemeinsame Komponente)",
"edt_conf_stream_dx11_flickering_title": "Flackern statischer Bilder behoben",
"edt_conf_stream_dx11_flickering_expl": "Alternative Bildschirmsperrmethode, die das Flackern des aufgenommenen Videostreams in einem Standbild beheben kann. Bestimmte Grafikkarten sind betroffen."
}
4 changes: 3 additions & 1 deletion assets/webconfig/i18n/en.json
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"conf_grabber_pipewire_intro" : "In order to use the 'pipewire/portal' system grabber HyperHDR must be run as the application, <span style='color:red'>launching as a service/daemon will fail</span>",
"edt_conf_fbs_tonemapping_expl": "If enabled, HyperHDR will apply LUT correction for the incoming stream. Works also for Protocol Buffers Server. Make sure you have got the correct LUT table. Default 3D LUT file <span class='fw-bold'>for HDR10: 'lut_lin_tables.3d'</span> (filename 'flat_lut_lin_tables.3d' is also accepted) is already included.<span class='fw-bold'> You can generate one and preview the effect using link in the 'Advanced menu'.</span><br/>Your typical hidden configuration folder to upload that file in is (check 'Logs' page to confirm):<br/> Rpi→&#47;home&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Users&#47;NAME&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Linux FrameBuffer screen grabber",
"conf_network_proto_intro": "The PROTO-Port of all HyperHDR instances (deprecated).<br/>Mainly for use with the Android Screen Grabber app. <span style='color:red;'>HDR to SDR tone mapping</span> can be enabled in Flatbuffers Server configuration and it works also for Protocol Buffers (shared component)"
"conf_network_proto_intro": "The PROTO-Port of all HyperHDR instances (deprecated).<br/>Mainly for use with the Android Screen Grabber app. <span style='color:red;'>HDR to SDR tone mapping</span> can be enabled in Flatbuffers Server configuration and it works also for Protocol Buffers (shared component)",
"edt_conf_stream_dx11_flickering_title": "Fix flickering of static images",
"edt_conf_stream_dx11_flickering_expl": "Alternative screen locking method that can fix the flickering of captured video stream revealing in a still image. Certain graphics cards are affected."
}
10 changes: 6 additions & 4 deletions assets/webconfig/i18n/es.json
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"edt_append_degree": "°",
"edt_append_hz": "Hz",
"edt_append_leds": "LED",
"edt_append_ms": "milisegundo",
"edt_append_ms": "ms",
"edt_append_ns": "ns",
"edt_append_percent": "%",
"edt_append_percent_h": "% hori",
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"edt_conf_general_enable_expl": "Si está marcado, el componente está habilitado.",
"edt_conf_general_enable_title": "Activar",
"edt_conf_general_port_expl": "El puerto que se utiliza.",
"edt_conf_general_port_title": "Puerto",
"edt_conf_general_port_title": "Port",
"edt_conf_general_priority_expl": "La prioridad de este componente",
"edt_conf_general_priority_title": "Canal prioritario",
"edt_conf_instC_systemEnable_expl": "Habilita la captura del sistema para esta instancia de hardware LED",
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"edt_dev_spec_maximumLedCount_title": "Recuento máximo de LED",
"edt_dev_spec_multicastGroup_title": "Grupo de multidifusión",
"edt_dev_spec_networkDeviceName_title": "Nombre de dispositivo de red",
"edt_dev_spec_networkDevicePort_title": "Puerto",
"edt_dev_spec_networkDevicePort_title": "Port",
"edt_dev_spec_numberOfLeds_title": "Numero de LEDs",
"edt_dev_spec_orbIds_title": "ID de orbe",
"edt_dev_spec_order_left_right_title": "2.",
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"conf_grabber_pipewire_intro": "Para utilizar el capturador de sistema 'pipewire/portal' HyperHDR debe ejecutarse como la aplicación, <span style='color:red'>el lanzamiento como servicio/daemon fallará</span>",
"edt_conf_fbs_tonemapping_expl": "Si está habilitado, HyperHDR aplicará la corrección LUT para la transmisión entrante. Funciona también para Protocol Buffers Server. Asegúrate de tener la tabla LUT correcta. El archivo LUT 3D predeterminado <span class='fw-bold'>para HDR10: 'lut_lin_tables.3d'</span> (también se acepta el nombre de archivo 'flat_lut_lin_tables.3d') ya está incluido.<span class='fw-bold' > Puede generar uno y obtener una vista previa del efecto usando el enlace en el 'Menú avanzado'.</span><br/>Su carpeta de configuración oculta típica para cargar ese archivo es (consulte la página 'Registros' para confirmar):<br/ > Rpi→&#47;inicio&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Usuarios&#47;NOMBRE&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Capturador de pantalla FrameBuffer de Linux",
"conf_network_proto_intro": "El PROTO-Port de todas las instancias de HyperHDR (obsoleto).<br/>Principalmente para usar con la aplicación Android Screen Grabber. <span style='color:red;'>El mapeo de tonos HDR a SDR</span> se puede habilitar en la configuración del servidor Flatbuffers y también funciona para Protocol Buffers (componente compartido)"
"conf_network_proto_intro": "El PROTO-Port de todas las instancias de HyperHDR (obsoleto).<br/>Principalmente para usar con la aplicación Android Screen Grabber. <span style='color:red;'>El mapeo de tonos HDR a SDR</span> se puede habilitar en la configuración del servidor Flatbuffers y también funciona para Protocol Buffers (componente compartido)",
"edt_conf_stream_dx11_flickering_title": "Corrige el parpadeo de las imágenes estáticas.",
"edt_conf_stream_dx11_flickering_expl": "Método alternativo de bloqueo de pantalla que puede corregir el parpadeo del flujo de video capturado que se muestra en una imagen fija. Ciertas tarjetas gráficas se ven afectadas."
}
6 changes: 4 additions & 2 deletions assets/webconfig/i18n/fr.json
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"edt_append_degree": "°",
"edt_append_hz": "Hz",
"edt_append_leds": "LED",
"edt_append_ms": "Mme",
"edt_append_ms": "ms",
"edt_append_ns": "ns",
"edt_append_percent": "%",
"edt_append_percent_h": "% horaire",
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"conf_grabber_pipewire_intro": "Pour utiliser le système d'acquisition 'pipewire/portal', HyperHDR doit être exécuté en tant qu'application, <span style='color:red'>le lancement en tant que service/démon échouera</span>",
"edt_conf_fbs_tonemapping_expl": "S'il est activé, HyperHDR appliquera la correction LUT pour le flux entrant. Fonctionne également pour Protocol Buffers Server. Assurez-vous d'avoir la bonne table LUT. Le fichier LUT 3D par défaut <span class='fw-bold'>pour HDR10 : 'lut_lin_tables.3d'</span> (le nom de fichier 'flat_lut_lin_tables.3d' est également accepté) est déjà inclus.<span class='fw-bold' > Vous pouvez en générer un et prévisualiser l'effet en utilisant le lien dans le \"menu Avancé\".</span><br/>Votre dossier de configuration caché typique pour télécharger ce fichier est (vérifiez la page \"Journaux\" pour confirmer) :<br/ > Rpi→&#47;home&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Utilisateurs&#47;NOM&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Capture d'écran Linux FrameBuffer",
"conf_network_proto_intro": "Le PROTO-Port de toutes les instances HyperHDR (obsolète).<br/>Principalement à utiliser avec l'application Android Screen Grabber. <span style='color:red;'>Le mappage de tonalité HDR vers SDR</span> peut être activé dans la configuration du serveur Flatbuffers et fonctionne également pour les tampons de protocole (composant partagé)"
"conf_network_proto_intro": "Le PROTO-Port de toutes les instances HyperHDR (obsolète).<br/>Principalement à utiliser avec l'application Android Screen Grabber. <span style='color:red;'>Le mappage de tonalité HDR vers SDR</span> peut être activé dans la configuration du serveur Flatbuffers et fonctionne également pour les tampons de protocole (composant partagé)",
"edt_conf_stream_dx11_flickering_title": "Correction du scintillement des images statiques",
"edt_conf_stream_dx11_flickering_expl": "Méthode de verrouillage d'écran alternative qui peut corriger le scintillement du flux vidéo capturé révélant une image fixe. Certaines cartes graphiques sont concernées."
}
8 changes: 5 additions & 3 deletions assets/webconfig/i18n/it.json
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"edt_append_degree": "°",
"edt_append_hz": "Hz",
"edt_append_leds": "LED",
"edt_append_ms": "SM",
"edt_append_ms": "ms",
"edt_append_ns": "n",
"edt_append_percent": "%",
"edt_append_percent_h": "% ori",
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"edt_conf_general_enable_expl": "Se selezionato, il componente è abilitato.",
"edt_conf_general_enable_title": "Attivare",
"edt_conf_general_port_expl": "La porta utilizzata.",
"edt_conf_general_port_title": "Porta",
"edt_conf_general_port_title": "Port",
"edt_conf_general_priority_expl": "La priorità di questo componente",
"edt_conf_general_priority_title": "Canale prioritario",
"edt_conf_instC_systemEnable_expl": "Abilita l'acquisizione del sistema per questa istanza hardware guidata",
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"conf_grabber_pipewire_intro": "Per utilizzare il grabber di sistema 'pipewire/portal', HyperHDR deve essere eseguito come applicazione, <span style='color:red'>l'avvio come servizio/daemon fallirà</span>",
"edt_conf_fbs_tonemapping_expl": "Se abilitato, HyperHDR applicherà la correzione LUT per il flusso in entrata. Funziona anche per Protocol Buffers Server. Assicurati di avere la tabella LUT corretta. Il file LUT 3D predefinito <span class='fw-bold'>per HDR10: 'lut_lin_tables.3d'</span> (è accettato anche il nome file 'flat_lut_lin_tables.3d') è già incluso.<span class='fw-bold' > Puoi generarne uno e visualizzare in anteprima l'effetto utilizzando il collegamento nel \"Menu avanzato\".</span><br/>La tua tipica cartella di configurazione nascosta in cui caricare il file è (controlla la pagina \"Registri\" per confermare):<br/ > Rpi→&#47;home&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Users&#47;NAME&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Screen grabber Linux FrameBuffer",
"conf_network_proto_intro": "La PROTO-Port di tutte le istanze HyperHDR (obsoleta).<br/>Principalmente per l'uso con l'app Android Screen Grabber. <span style='color:red;'>Mappatura toni da HDR a SDR</span> può essere abilitata nella configurazione di Flatbuffers Server e funziona anche per Protocol Buffer (componente condiviso)"
"conf_network_proto_intro": "La PROTO-Port di tutte le istanze HyperHDR (obsoleta).<br/>Principalmente per l'uso con l'app Android Screen Grabber. <span style='color:red;'>Mappatura toni da HDR a SDR</span> può essere abilitata nella configurazione di Flatbuffers Server e funziona anche per Protocol Buffer (componente condiviso)",
"edt_conf_stream_dx11_flickering_title": "Risolto lo sfarfallio delle immagini statiche",
"edt_conf_stream_dx11_flickering_expl": "Metodo alternativo di blocco dello schermo in grado di correggere lo sfarfallio del flusso video acquisito che si rivela in un'immagine fissa. Alcune schede grafiche sono interessate."
}
10 changes: 6 additions & 4 deletions assets/webconfig/i18n/nl.json
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"edt_append_degree": "°",
"edt_append_hz": "Hz",
"edt_append_leds": "LED's",
"edt_append_ms": "Mevrouw",
"edt_append_ms": "ms",
"edt_append_ns": "NS",
"edt_append_percent": "%",
"edt_append_percent_h": "% hori",
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"edt_conf_general_enable_expl": "Indien aangevinkt, is het onderdeel ingeschakeld.",
"edt_conf_general_enable_title": "Activeren",
"edt_conf_general_port_expl": "De poort die wordt gebruikt.",
"edt_conf_general_port_title": "Haven",
"edt_conf_general_port_title": "Port",
"edt_conf_general_priority_expl": "De prioriteit van dit onderdeel",
"edt_conf_general_priority_title": "Prioriteitskanaal",
"edt_conf_instC_systemEnable_expl": "Schakelt de systeemregistratie in voor deze led-hardware-instantie",
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"edt_dev_spec_maximumLedCount_title": "Maximaal aantal LED's",
"edt_dev_spec_multicastGroup_title": "Multicast-groep",
"edt_dev_spec_networkDeviceName_title": "Naam netwerkapparaat",
"edt_dev_spec_networkDevicePort_title": "Haven",
"edt_dev_spec_networkDevicePort_title": "Port",
"edt_dev_spec_numberOfLeds_title": "Aantal LED's",
"edt_dev_spec_orbIds_title": "Orb-ID('s)",
"edt_dev_spec_order_left_right_title": "2.",
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"conf_grabber_pipewire_intro": "Om de 'pipewire/portal' systeemgrabber te gebruiken, moet HyperHDR worden uitgevoerd als de applicatie, <span style='color:red'>starten als een service/daemon zal mislukken</span>",
"edt_conf_fbs_tonemapping_expl": "Indien ingeschakeld, past HyperHDR LUT-correctie toe op de inkomende stream. Werkt ook voor Protocol Buffers Server. Zorg ervoor dat u de juiste LUT-tabel hebt. Standaard 3D LUT-bestand <span class='fw-bold'>voor HDR10: 'lut_lin_tables.3d'</span> (bestandsnaam 'flat_lut_lin_tables.3d' wordt ook geaccepteerd) is al opgenomen.<span class='fw-bold' > Je kunt er een genereren en een voorbeeld van het effect bekijken via de link in het 'Geavanceerde menu'.</span><br/>Je typische verborgen configuratiemap om dat bestand in te uploaden is (kijk op de pagina 'Logboeken' om te bevestigen):<br/ > Rpi→&#47;home&#47;pi&#47;.hyperhdr<br/>Windows→c:&#47;Users&#47;NAME&#47;.hyperhdr",
"conf_grabber_framebuffer_intro": "Linux FrameBuffer schermgrijper",
"conf_network_proto_intro": "De PROTO-poort van alle HyperHDR-instanties (verouderd).<br/>Voornamelijk voor gebruik met de Android Screen Grabber-app. <span style='color:red;'>HDR naar SDR tone mapping</span> kan worden ingeschakeld in de Flatbuffers Server-configuratie en het werkt ook voor Protocol Buffers (gedeelde component)"
"conf_network_proto_intro": "De PROTO-poort van alle HyperHDR-instanties (verouderd).<br/>Voornamelijk voor gebruik met de Android Screen Grabber-app. <span style='color:red;'>HDR naar SDR tone mapping</span> kan worden ingeschakeld in de Flatbuffers Server-configuratie en het werkt ook voor Protocol Buffers (gedeelde component)",
"edt_conf_stream_dx11_flickering_title": "Flikkeren van statische afbeeldingen oplossen",
"edt_conf_stream_dx11_flickering_expl": "Alternatieve schermvergrendelingsmethode die het flikkeren van vastgelegde videostreams in een stilstaand beeld kan corrigeren. Bepaalde grafische kaarten worden beïnvloed."
}
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