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Improve performance of loading range suppressions #22428
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,48 @@ | ||
| use ruff_text_size::TextRange; | ||
|
|
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| /// Stores the ranges of indents and dedents sorted by [`TextRange::start`] in increasing order. | ||
| #[derive(Clone, Debug, Default)] | ||
| pub struct BlockRanges { | ||
| raw: Vec<BlockRange>, | ||
| } | ||
|
|
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| #[derive(Clone, Copy, Debug, Default)] | ||
| pub struct BlockRange { | ||
| pub indent: TextRange, | ||
| pub dedent: TextRange, | ||
| } | ||
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| impl BlockRanges { | ||
| pub fn new(indent_ranges: Vec<TextRange>, dedent_ranges: Vec<TextRange>) -> Self { | ||
| let mut index = 0; | ||
| let mut stack = Vec::new(); | ||
| let mut blocks = Vec::new(); | ||
|
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| for dedent in &dedent_ranges { | ||
| while index < indent_ranges.len() && indent_ranges[index].end() < dedent.start() { | ||
| stack.push(indent_ranges[index]); | ||
| index += 1; | ||
| } | ||
|
|
||
| if let Some(indent) = stack.pop() { | ||
| blocks.push(BlockRange { | ||
| indent, | ||
| dedent: *dedent, | ||
| }); | ||
| } | ||
| } | ||
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| blocks.sort_by_key(|b| b.indent.start()); | ||
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| Self { raw: blocks } | ||
| } | ||
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| pub fn containing(&self, range: &TextRange) -> Vec<&BlockRange> { | ||
| self.raw | ||
| .iter() | ||
| .filter(|block| { | ||
| block.indent.start() <= range.start() && block.dedent.end() > range.end() | ||
| }) | ||
| .collect() | ||
| } | ||
| } |
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I prefer avoiding adding new state to
Indexerbecause it's state that we can't release until the file has finished checking. That's why we generally prefer re-computing information unless doing so is expensive or has to be repeated in many places (recomputing can often also be cheaper).Are there cases where the implementation in #21441 (review) falls short, making computing this information ahead of time necessary?