chore: bump CommonLibVR submodule#109
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📝 WalkthroughWalkthroughAdvance the extern/CommonLibSSE-NG submodule SHA and remove the ChangesDependency Update
Shader descriptor change
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🧹 Nitpick comments (1)
extern/CommonLibSSE-NG (1)
1-1: ⚡ Quick winConsider adding an explicit issue reference to the PR description.
The PR description mentions pairing with
#108(FrameAnnotations vr100 fix). Consider adding an explicit GitHub keyword to create a linkage:Related to `#108`This helps track coordinated changes across PRs.
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@extern/CommonLibSSE-NG` at line 1, Update the PR description to include an explicit issue/PR linkage by adding the GitHub keyword line "Related to `#108`" (or similar) so the PR is automatically associated with the FrameAnnotations vr100 fix; edit the PR description field and insert that exact text near the top or in a "Related issues" section to create the cross-reference.Source: Coding guidelines
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@extern/CommonLibSSE-NG`:
- Line 1: Update the PR description to include an explicit issue/PR linkage by
adding the GitHub keyword line "Related to `#108`" (or similar) so the PR is
automatically associated with the FrameAnnotations vr100 fix; edit the PR
description field and insert that exact text near the top or in a "Related
issues" section to create the cross-reference.
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extern/CommonLibSSE-NG
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Pull request overview
Updates the extern/CommonLibSSE-NG submodule pointer (alandtse/CommonLibVR on ng) to a newer commit, pulling in upstream fixes relevant to Skyrim VR runtime behavior (VR menu input vtable slot alignment and removal of a colliding/phantom ImageSpaceEffect index).
Changes:
- Fast-forward bump of
extern/CommonLibSSE-NGfrom8f4205da5→6b48ca992. - Incorporates upstream fixes described in the PR body (MenuEventHandler VR vtable shift; remove phantom
ISGraphicsTextureFilterModeeffect index collision).
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✅ A pre-release build is available for this PR: |
Pulls in CommonLibVR ng fixes (8f4205da5 -> 6b48ca992): - community-shaders#177 MenuEventHandler VR vtable shift — correct VR menu input dispatch (ProcessThumbstick/MouseMove/Button) in all build modes - community-shaders#178 remove phantom ISGraphicsTextureFilterMode IS effect (VR index 111) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Required by the CommonLibVR bump: ISGraphicsTextureFilterMode was a phantom IS effect (VR index 111 is actually ISReflectionBlurHCS) and was removed from the enum in CommonLibVR community-shaders#178, so the ShaderCache name->index entry no longer compiles. The entry was a no-op anyway (the shader name doesn't exist). Verified: full ALL preset build succeeds against the bumped submodule. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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extern/CommonLibSSE-NG(= alandtse/CommonLibVR) from8f4205da5to6b48ca992onng:ISGraphicsTextureFilterModeIS effect (VR index 111 collided withISReflectionBlurHCS).Includes the required source adaptation:
ShaderCache.cppdropped theISGraphicsTextureFilterModename→index entry (the enum value was removed in community-shaders#178; the entry was a no-op phantom anyway).Verified locally: full
ALLpreset configures + builds clean (CommunityShaders.dllproduced) against the bumped submodule. Pairs with the FrameAnnotations vr100 fix (#108).Summary by CodeRabbit