version 0.3.4 alpha 2.5
Pre-release
Pre-release
Note: This is a summary of the collected changes since alpha 2.1
Version 0.3.4 alpha 2.5
- Added an auto-save feature that can be enabled/configured from the settings (thanks Demol)
- Fixed an issue with mod texts which would prevent certain entity attributes from being printed correctly within the game dialogs
- Fixed an issue that would prevent the escape shortcut from working on any modal dialog
- Enabled the escape key shortcut on some dialogs that didn't have it
- Fixed a display issue in the credits dialog which would prevent it from displaying the full list of credits
Version 0.3.4 alpha 2.4
- Fixed a core distance recalculation bug that would distort the simulation, causing a variety of issues, including save file corruption.
- Fixed an issue with deserialized factions not being marked as initialized after a game load, which would make the simulation attempt to reinitialize them after some time, triggering a game crash.
Version 0.3.4 alpha 2.3
- Fixed multiple serialization issues that prevented save files from loading successfully
Version 0.3.4 alpha 2.2
- Fixed a hidden issue where core distances would not be recalculated after setting a new polity core group. This would cause the game to crash after a tribe split happened and a new polity core group had to be set again
- Fixed serialization process (save) for worlds that haven't been simulated yet
Version 0.3.4 alpha 2.1
- Fixed localization issue where the game failed to load the base mod because it can not parse decimal values using an english-US format
- Fixed a common crash due to polity Id duplication
- Partially fixed null reference issue when trying to set the Core Group of a splitting polity
- Fixed issue with the Flatten Map Editor panel failing to display when activated
- Fixed issue with being unable to delete the first digit on the seed field in the World Generation dialog