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IL2CPP debugger fixes for working with Unity players #772

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2 commits merged into from
Jan 2, 2018

Commits on Dec 21, 2017

  1. IL2CPP debugger fixes for working with Unity players

    * Ignoring setp_out sequence points when searching for sequence points that don't correspond to step_out requests.
    * Not returning step_out sequence points when retrieving method debug  info.  The step out sequence points have the same offset as other sequence points, but different line numbers.
    * Hardened the il2cpp_mono_free_method_signatures() function against multiple calls by setting the method_signatures hash table to null after it is cleared.
    * The isActive field in Il2CppSequencePoint should be a uint8_t, not a bool, as it gets incremented.  I think this change was made in the previous C-only type for this struct but not propagated to the C++ version, which is the only version we use now.
    Brian Raderman committed Dec 21, 2017
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Commits on Jan 2, 2018

  1. Fixed missed issue with duplicate inner loop variable

    Brian Raderman committed Jan 2, 2018
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    57e3b8d View commit details
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