Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -359,6 +359,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed incorrect light list indexing when TAA is enabled (case 1352444).
- Fixed Additional Velocity for Alembic not taking correctly into account vertex animation
- Fixed wrong LUT initialization in Wireframe mode.
- Fixed case where the SceneView don't refresh when using LightExplorer with a running and Paused game (1354129)

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -581,6 +581,10 @@ protected virtual LightingExplorerTableColumn[] GetHDLightColumns()
{
Undo.RecordObject(lightData, "Changed contact shadow override");
useContactShadow.@override = overrideUseContactShadows;

//SceneView don't update when interacting with Light Explorer when playing and pausing (1354129)
if (EditorApplication.isPlaying && EditorApplication.isPaused)
SceneView.RepaintAll();
}
}
else
Expand Down Expand Up @@ -640,6 +644,10 @@ protected virtual LightingExplorerTableColumn[] GetHDLightColumns()
{
Undo.RecordObject(lightData, "Changed affects diffuse");
lightData.affectDiffuse = affectDiffuse;

//SceneView don't update when interacting with Light Explorer when playing and pausing (1354129)
if (EditorApplication.isPlaying && EditorApplication.isPaused)
SceneView.RepaintAll();
}
}, (lprop, rprop) =>
{
Expand Down Expand Up @@ -674,6 +682,10 @@ protected virtual LightingExplorerTableColumn[] GetHDLightColumns()
{
Undo.RecordObject(lightData, "Changed affects specular");
lightData.affectSpecular = affectSpecular;

//SceneView don't update when interacting with Light Explorer when playing and pausing (1354129)
if (EditorApplication.isPlaying && EditorApplication.isPaused)
SceneView.RepaintAll();
}
}, (lprop, rprop) =>
{
Expand Down