Skip to content

Commit b0352a1

Browse files
sebastienlagardeanisunityFrancescoC-unityskhiatRSlysz
authored
merge 8.x.x/hd/staging (#223)
* [8.x.x Backport]Fixed the MaxLightCount being display when the light volume debug menu is on ColorAndEdge. (#6210) * Fixed the MaxLightCount being display when the light volume debug menu is on ColorAndEdge. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]> * [8.x.x Backport] Update documentation to mention more explicitely the lack of support of vertex animation (#6204) * Update documentation to mention more explicitely the lack of support of vertex animation * Update Ray-Tracing-Getting-Started.md Co-authored-by: sebastienlagarde <[email protected]> * [8.x.x Backport] Make subsection in decal debug menu to specify "affect transparents" (#6202) * Make subsection in decal debug menu * changelog * Support cookie on light backing for Disc Area Light #6138 * Hdrp /lookdev/fix crash on adding volume as viewed game object #6129 * fixed changelog * Add smoothness remark (#6226) * Removed legacy VR code from HDRP #5923 * Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file #5895 * Improve light clipping and culling #2 #4711 * Hdrp/fix/decal material ui errors #6225 * Fix z-fighting in sceneview when scene lighting is off (#6213) * Do not override the depth state of transparent materials in RenderDebugView * Changelog * Changelog - add case number Co-authored-by: sebastienlagarde <[email protected]> * Update CHANGELOG.md * Mention default post processing in default volumes. (#6233) * Fix cubemap inspector so that thumbnail for cubemap work #6231 * - Fix an exception in ray tracing that happens if two LOD levels are using the same mesh renderer. (#6197) Co-authored-by: sebastienlagarde <[email protected]> * [Backport 8.x.x] Fix some typos in the debug menu (#6249) * Backport renaming * changelog * Added debug exposure to light hierarchy debug. (#6216) # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]> * - Rejecting history for ray traced reflections based on a threshold evaluated on the neighborhood of the sampled history. (#6254) * Clearer naming of tile and cluster categories for environment lights #6227 * Fix texture curve destroy (#6277) # Conflicts: # com.unity.render-pipelines.core/CHANGELOG.md * Fixed an issue with refraction model and ray traced recursive rendering (case 1198578). (#6270) * fix for Fogbugz 1214609 - HDRP Wizard addively increases the Light Intesity instead of setting it (#6266) * Fixed an issue where a dynamic sky changing any frame may not update the ambient probe. #6235 * Add XR setting to control camera jitter for temporal effects #6259 * fix unreachable code in TextureXR.useTexArray (#6260) Co-authored-by: sebastienlagarde <[email protected]> * Deprecate Utilities namespace #6219 * Fix issue on thumbnail generation so that no error on new project and thumbnail are generated at first import #6265 * Update CHANGELOG.md * [8.x.x Backport] Partial fix LookDev opened when CoreRP package reimported (#6289) * Fix null texture usage happening on CoreRP upgrade * Partially fix garbage collected stylesheet issue. (Need more work on UIElement side, see case 1228706 ) * Update CHANGELOG.md * Clean log * [Backport 8.x.x] Hdrp/fix default volume switch (#6336) * Fixed an issue where default volume would not update when switching profile. * Fixed an issue when setting the default volume for the first time where the hdrp asset would not be dirtied * Changelog * [Backport 8.x.x] Fixed an issue where AO override would not override specular occlusion (#6339) * Manual cherry pick of 9162acb50898c948e35475bb1c0d58dbea4217b7 * Changelog Co-authored-by: sebastienlagarde <[email protected]> * [Backport 8.x.x] Fixed an issue where Volume inspector might not refresh correctly in some cases. (#6335) * Fixed an issue where Volume inspector might not refresh correctly in some cases. * changelog Co-authored-by: sebastienlagarde <[email protected]> * Hdrp/fix material baked emission #5392 * Fixed volume components lifespan in the clipboard #5869 * Hdrp/fix/particle light shadows #6111 * Bugfix: uncached reflection probe cameras were reseting the debug mode #6245 * Fix case in PBR sky where a camera below ground might invalidate result of a camera above #6272 * Hdrp/probe scale 1219246 (#6288) * Fix when scale down < 0 all direction of box Influence Volume * Update Change log * Update CHANGELOG.md * Split set rendering feature set and API validity check #6301 * Fix Render Texture with XR #6306 * Fix sRGB mismatch with XR SDK #6311 * Fix XR single-pass with Mock HMD plugin #6313 * Fix XR culling with multiple cameras #6314 * Add custom pass opaque rendering error message #6330 * Update Light-Component.md (#6332) * Update CHANGELOG.md * Update TextureCurve.cs * fix merge issue * Update CHANGELOG.md * - Fixed an issue related to the envlightdatasrt not being bound in recursive rendering. (#6410) * First pass of light loop optimizations (still single threaded) (#6367) (#6424) * Saving 10% off the PrepareLightForGPU * 18% decrease in cost with this * Around 12% cost shaving off GetLightData * Around 6.5% win here * Faster View matrix flip * Missing *=-1 * About 7% win in preprocess light data * Another small batch * Small cleanup for first optimization pass * Tiny bit more cleanup * Address review points * Add comment * changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md * Catch and handle NRefactory parser exceptions (#6392) Co-authored-by: vlad-andreev <[email protected]> * Avoid negative input to sqrt() (#6397) - The calculation of `k` is not numerically robust when done in FP16 and might generate a negative value. - This can be observed as rendering artifacts on Mali drivers newer than Bifrost/Valhall R21. - This commit fixes this by by clamping `k` to [0, inf] before the `sqrt()`. - On Mali-G77 the clamp compiles down to a free output modifier on the previous instruction, so there's no performance impact. * Refreshed the GUIDs for additional post processing data to avoid conflicts with PPv2 (#6394) * Added known issues page (#6447) * Platform/playstation #6380 * Shadow cascade tooltip fix (when using the metric mode) #6448 * Focus on Decal uses the extends of the projectors #6449 * [8.x.x Backport] Fixed how the area light influence volume is computed to match rasterization. (#6455) * - Fixed how the area light influence volume is computed to match rasterization. * Fix an issue with axis order Co-authored-by: sebastienlagarde <[email protected]> * Fixed usage of light size data that are not available at runtime. (#6490) * Changed the diffusion profile warning on the material to an info and changed the message to be more precise. (#6481) * Fix shadow tesselation culling (#6477) * Fix custom pass culling params * Fixed shadow tessellation culling * revert custom pass code * Add option to disable XR rendering on the camera settings #6372 * Move scene view camera settings to camera settings window #6390 * Corrected typo and changed links to .md (#6414) * Corrected typo and changed links to .md * Update Master-Node-Fabric.md * Hdrp /fix reset of HDAdditionalLightData #6453 * Fix null error when leaving debug menu #6467 * Hdrp /fix drag area width at left of light intensity #6471 * Fix issue with baked reflection probes constantly marked as dirty with auto-bake on #6473 * Fix custom pass depth copy #6484 * Hdrp /lookdev ui fixes #6491 * Expose a debug constant in ShaderLab to make HDRP/Unlit SRP Batcher compatible again. #6496 * fix unused leftover (#6497) * Fix custom pass test reference images (#6512) * [8.x.x Backport] Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045). (#6506) * - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045). * Small fix to avoid text overlapping Co-authored-by: Remi Chapelain <[email protected]> * Fixed an usage of a a compute buffer not bound (1229964) (#27) Co-authored-by: Anis <[email protected]> * Removed wrongly serialized fields in StaticLightingSky (#6441) * Fix issues in the post process system with RenderTexture being invalid in some cases. Causing rendering problems. #6480 * Fixed an issue where changing the default volume profile from another inspector would not update the default volume editor. #6493 * Hdrp/docs/glossary f number (#6523) * Update Glossary.md * Update Glossary.md * path validation when creating new volume profile (#36) * Clamp probes compression factor to 0 #19 * [Backport 8.x.x] Fix various leaks in HDRP (#119) * Fixed a number of leak in HDRP # Conflicts: # com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs * Update changelog * [8.x.x backport] Follow references when deleting unloading unused assets on shader graph save (case 1230996) (#115) * Follow references when unloading unneeded assets * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix MSAA resolve when there is no motion vectors * Fix issues causing planar probes to be broken with multiple cameras in the scene * Axf - Add specaa, add baked ao, fix reflection hierarchy for carpaint. * Hdrp/fix/custom pass msaa rendering info * Added disocclusion and ghosting to the glossary (#75) * fix switch shader compilation (#111) * Update SceneViewDrawMode.cs (#118) * Fix culling of reflection probes that change position * Fix null reference when processing light probe * Fix black screen in XR when HDRP package is present but not used * [8.x.x Backport] Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). (#20) * Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). * update ssr screenshot Co-authored-by: Sebastien Lagarde <[email protected]> * Added support for rasterized area light shadows in StackLit + slight refactor * fix Stacklit.hlsl after merge * Update the scripting API for FrameSettings, FrameSettingsOverrideMask and IBitArray (#110) * Vfx/docs/bulk review continued (#78) * Reviewed Contexts and terminology. * Began reviewing Events * Added sticky notes doc and reviewed Events * Update Contexts.md * Formatted documentation. * Update Contexts.md Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: Tristan Genevet <[email protected]> * Added baked GI rp support caveat and made setting shadow filter quality clearer for deferred high. (#145) * Fix for white flash happening when changing lighting condition (like teleport) * Fix issue with metal shader and raytracing * Fix default volume profile collapse * Update AxF-Shader.md (#152) * Bind missing buffer #159 * Enable Light Baking Cookies by default + Warning #79 * Fix compil issue with Enable BakeCookie * Enable Light Baking Cookies by default + Warning - part 3 #79 * AxF fix: Use CALCULATE_TEXTURE2D_LOD macro for future cross platform compatibility (Metal) (#162) * [Backport 8.x.x] Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. (#180) * Added external references inside a material to diffusion profiles and materials in order to handle Material export to a package correctly. * Update changelog * Add range attenuation to box-shaped spotlights [Skip CI] #101 * Contact shadow min distance + fix scalarization code #150 * Hdrp/combine material samples with shader samples [Skip CI] #117 Co-authored-by: anisunity <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: skhiat <[email protected]> Co-authored-by: Remi Slysz <[email protected]> Co-authored-by: Fabien Houlmann <[email protected]> Co-authored-by: Evgenii Golubev <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: fredericv-unity3d <[email protected]> Co-authored-by: Thomas <[email protected]> Co-authored-by: JordanL8 <[email protected]> Co-authored-by: vlad-andreev <[email protected]> Co-authored-by: vlad-andreev <[email protected]> Co-authored-by: ChristianF-ARM <[email protected]> Co-authored-by: Tim Cannell <[email protected]> Co-authored-by: Jussi Knuuttila <[email protected]> Co-authored-by: Remi Chapelain <[email protected]> Co-authored-by: Anis <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: Tristan Genevet <[email protected]> Co-authored-by: victor <[email protected]>
1 parent 0bb7955 commit b0352a1

File tree

151 files changed

+12156
-5658
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

151 files changed

+12156
-5658
lines changed

TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7677,7 +7677,7 @@ MonoBehaviour:
76777677
m_UseCustomSpotLightShadowCone: 0
76787678
m_CustomSpotLightShadowCone: 30
76797679
m_MaxSmoothness: 1
7680-
m_ApplyRangeAttenuation: 1
7680+
m_ApplyRangeAttenuation: 0
76817681
m_DisplayAreaLightEmissiveMesh: 0
76827682
m_AreaLightCookie: {fileID: 0}
76837683
m_AreaLightShadowCone: 120

TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1215_Lit_SubSurfaceScattering.unity

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3928,7 +3928,7 @@ MonoBehaviour:
39283928
aspectRatio: 1
39293929
shapeRadius: 0
39303930
maxSmoothness: 1
3931-
applyRangeAttenuation: 1
3931+
applyRangeAttenuation: 0
39323932
useOldInspector: 0
39333933
useVolumetric: 1
39343934
featuresFoldout: 1
@@ -4658,7 +4658,7 @@ MonoBehaviour:
46584658
aspectRatio: 1
46594659
shapeRadius: 0
46604660
maxSmoothness: 1
4661-
applyRangeAttenuation: 1
4661+
applyRangeAttenuation: 0
46624662
useOldInspector: 0
46634663
useVolumetric: 1
46644664
featuresFoldout: 1

TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric.unity

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1082,7 +1082,7 @@ MonoBehaviour:
10821082
aspectRatio: 0.4
10831083
shapeRadius: 0
10841084
maxSmoothness: 1
1085-
applyRangeAttenuation: 1
1085+
applyRangeAttenuation: 0
10861086
useOldInspector: 0
10871087
useVolumetric: 1
10881088
featuresFoldout: 1

0 commit comments

Comments
 (0)