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@eturquin eturquin commented Nov 16, 2021

Implemented a more readable and robust variant for ray tracing.
The previous, slightly ambiguous code was failing with recent NVidia drivers (was always returning the same color).

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
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@anisunity
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Good catch, but i wonder why it was working because the test were not failing

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@remi-chapelain remi-chapelain left a comment

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Looks good to me. Works the same on the user side ✔️

@eturquin eturquin requested a review from anisunity November 18, 2021 17:18
@sebastienlagarde
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For SG team: the behavior of the node don't change for regular rasterization, only for raytracing, merging.

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5 participants