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lue

lue is a LÖVE library that allows you to manage your colors and display hue effects in your game.

swotch

See HSL

Setup

local lue = require "lue" --require the library

Usage

Set color

function love.load()
  lue:setColor("my-color", {255, 255, 255})
end

Update lue

function love.update(dt)
  lue:update(dt)
end

Get color

function love.draw()
  love.graphics.setColor( lue:getColor("my-color") )
end

Color objects

You might also declare color objects instead of calling lue:setColor("colorname", color)

For instance,

function love.load()
  myColor = lue:newColor():setColor({255, 255, 255}) --methods can be chained
end

function love.update(dt)
  myColor:update(dt)
end

function love.draw()
  love.graphics.setColor( myColor:getColor() )
end

Methods

Update lue

lue:update(dt)

Set color

lue:setColor("name", {colorTable}) --basic
lue:setColor("name", {

  color = colorTable,
  --[[ or ]]--
  hue = hueTable -- {saturation, lightness, opacity, offset}
  
  
  
  speed = number, --if provided, color with transition smoothly
  
})

--the same goes for myColor:setColor(...), just remove the "name" argument

Get color - if target == true, then the function will return the target color instead of the current color

lue:getColor("name", target)
myColor:getColor(target)

Get hue color - offset defaults to 0

lue:getHueColor(saturation, lightness, opacity, offset)

All values range from 0 to 255.

Set/get the global color intensity of lue - useful for spontaneous color effects such as explosions

lue:setIntensity(intensity)
lue:getIntensity()

Set/get hue speed

lue:setSpeed(speed)
lue:getSpeed()

Get the current hue value (0-255)

lue:getHue()

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HSL colors in LÖVE

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