Fixes for compiling without Advanced Lighting #331
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Fix for #24
Building without Advanced Lighting (TORQUE_ADVANCED_LIGHTING unchecked in CMake) generated linker errors and an alert when the game attempted to set the light manager. This ifdefs the offending code and changes the template (BaseGame only - I didn't update the old Full template) to try to set light managers in order, based on the existing (but unused) $lightManager::defaults pref.
I removed the changes to the scripts, it seems to be handled differently now
Original PR from GarageGames repo:
GarageGames/Torque3D#2168