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Is your feature request related to a problem? Please describe.
In-game loading times seem to depend on the frame rate. Because of this, capping the game at 60fps or less will make the game stay more in load screen compared to an uncapped framerate (FusionFix's FPS Limiter always uncaps the framerate during load screens to combat this, however, using external FPS Limiters on top, such as RivaTuner will have the behavior described.)
Describe the solution you'd like
Make the in-game loading times frame rate agnostic, without uncapping the frame rate on loading screens.
Describe alternatives you've considered
Not much else...
Fixing this issue will make the existing implementation a bit better:
Animated UI elements such as the Rockstar logos, loading bars, police cars and helis on the minimap will run faster at higher framerates than 30;
Additional context
Good examples are when loading the game's Benchmark Tool and Starting A New Game:
Starting A New Game:
30 FPS:
30FPS.mp4
60 FPS:
60FPS.mp4
Uncapped:
Uncapped.mp4
Benchmark Tool:
30 FPS: Infinite Load (Probably Bugged)
60 FPS: Infinite Load (Probably Bugged)
Uncapped: Same as above Uncapped. But still takes some time to load compared to it.
You can see a difference of 20sec between all of them...
The text was updated successfully, but these errors were encountered:
Could be closed as unplanned rather, but it's actually a vanilla game issue and I'm wondering if it has something to do with any .sco script related to the starting a new game scenario. As we know, they changed between versions and this behavior carried on from 1080.
I may test scripts from multiple versions to see anyways.
Is your feature request related to a problem? Please describe.
In-game loading times seem to depend on the frame rate. Because of this, capping the game at 60fps or less will make the game stay more in load screen compared to an uncapped framerate (FusionFix's FPS Limiter always uncaps the framerate during load screens to combat this, however, using external FPS Limiters on top, such as RivaTuner will have the behavior described.)
Describe the solution you'd like
Make the in-game loading times frame rate agnostic, without uncapping the frame rate on loading screens.
Describe alternatives you've considered
Not much else...
Fixing this issue will make the existing implementation a bit better:
Additional context
Good examples are when loading the game's Benchmark Tool and Starting A New Game:
Starting A New Game:
30 FPS:
30FPS.mp4
60 FPS:
60FPS.mp4
Uncapped:
Uncapped.mp4
Benchmark Tool:
30 FPS: Infinite Load (Probably Bugged)
60 FPS: Infinite Load (Probably Bugged)
Uncapped: Same as above Uncapped. But still takes some time to load compared to it.
You can see a difference of 20sec between all of them...
The text was updated successfully, but these errors were encountered: