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All Framerate related issues list #112

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RecklessGlue540 opened this issue Oct 31, 2023 · 21 comments
Open

All Framerate related issues list #112

RecklessGlue540 opened this issue Oct 31, 2023 · 21 comments

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@RecklessGlue540
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RecklessGlue540 commented Oct 31, 2023

This issue contains all framerate related issues in one post (most, at least), for ease of access:

Unresolved issues:

FusionFix can be used to lock in-game framerate to 30fps, to make some of these things behave properly.
It also comes with some other workarounds to try and mitigate some of them without having to limit framerates. Proper fixes could be expected in the future.
Having a framerate lower than 30 may also reverse some of these effects.

  • The game speeds up at framerates above 300(?);
  • Arm Wrestling in TLAD becomes harder to complete at framerates above 30;
  • Air Hockey breaks at framerates above 30; --> Needs further testing
  • Pool physics break at framerates above 30; --> Needs further testing
  • On-foot pathfinding / AI breaks at framerates above 120;
  • In the mission "Action/Reaction" in The Lost and Damned, the burning Angel Of Death tripping down the stairs, won't fall at framerates above 30;
  • The elevator doors in the mission "Late Checkout" open / close much faster at framerates above 30;
  • During the mission "Late Checkout", the elevator bugs out at framerates above 60;
  • The Window Cleaning Platforms, ascend / descend much faster at framerates above 30;
  • Camera View-Bobbing doesn't engage at framerates above 30; --> Note: If it manages to engage by making the game stutter for a brief moment, depending on how high the framerate is, it animates faster, see below
  • Weapon select animations in Jacob's, Terry's or Armando's gun vans speed up at framerates above 30;
  • Racing timers are slower at framerates above 120; --> Needs further testing.
  • In the mission "Caught With Your Pants Down", the ropes "detach" from the Skylift's magnet at framerates above 30;
  • In the mission "Caught With Your Pants Down", the sniper might become less accurate at framerates above 30; --> Needs further testing;
  • E-Mail writing / replying speeds up at framerates above 30;
  • Police Computer virtual keys become harder to select at framerates above 30;
  • Getting on the back of the truck in the mission "Truck Hustle" becomes harder at framerates above 30 or 60;
  • The "Rolled Over" achievement becomes harder to achieve at framerates above 60; --> Needs further testing
  • Boats become slower at framerates above 30 or 60; --> Needs further testing
  • Clip Capturing won't last long at framerates above 30; --> Needs further testing
  • Camera events (such as View Bobbing, Camera shake in first person "hood" mode etc) animate faster at framerates above 30.

Issues that are fixed, partially fixed or worked around by FusionFix:

  • Cutscenes zoom-in / out at framerates above 30; --> Fixed in FusionFix 2.0
  • Characters "tremble" in cutscenes at framerates above 32; --> Partially fixed in FusionFix 2.0
  • In the missions "Out Of Commission" and "A Revenger's Tragedy", getting into the chopper becomes harder at framerates above 30; --> Workaround in FusionFix 2.0
  • In the mission "Easy as can be", the garage doors close before the player gets out, softlocking the scene at framerates above 30; --> Workaround in FusionFix 2.0
  • Bikes become harder to control at framerates above 30; --> Partially fixed in FusionFix 2.0
  • UI element animations (Loading screen elements, saving / loading bars, radio hud logos, police blips on the minimap etc) run faster at framerates above 30; --> Partially fixed in FusionFix 2.4.4
  • Camera auto-centering breaks at framerates above 30; --> Workaround in FusionFix 2.1
  • Handbrake Cam breaks on gamepads at framerates above 30; --> Fixed in FusionFix 2.0
  • Rain / Motion Blur effects do not scale properly with the framerate; --> Fixed in FusionFix 2.0
  • Aiming with the mouse becomes harder at framerates above 30 or 60; --> Fixed in FusionFix 2.1
  • Jacob crashes his helicopter into a building in the mission "A Revenger's Tragedy". --> Workaround in FusionFix 2.0

Feel free to comment more issues below, if y'all find anything else. Would rather keep them all here than anywhere else.
Huge thanks to Gillian for finding some issues, providing footage for them and helping with some of the formatting!

@anthoncast
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anthoncast commented Dec 14, 2023

This isn't a framerate issue, but a thing I miss from consoles version is the original speed of the loading bar. Actually in 1040 was just like the console versions, but at some point it goes a little bit faster even at 30 fps.

@RecklessGlue540
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This isn't a framerate issue, but a thing I miss from consoles version is the original speed of the loading bar. Actually in 1040 was just like the console versions, but at some point it goes a little bit faster even at 30 fps.

No. It Is actually a frame rate issue. It was already here:

Animated UI elements such as the Rockstar logos, loading bars, police cars and helis on the minimap will run faster at higher framerates than 30;

Yes, for some reason, 1.0.5.0 and lower have a fixed loading bar speed that's the same as the PS3 version.
The console versions' loading bars also go mad when you uncap the game's framerate, usually on emulation.

Xbox 360's loading bars are faster than PS3's because the game is capped at 60fps there.
PS3's loading bars are slower because the game is capped at 30fps there. And it's also the speed the old patches use on PC as said above. And on the old patches on PC, they run at the same speed regardless of the framerate. How they managed to screw it up on the newer patches is beyond me.

@anthoncast
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anthoncast commented Dec 18, 2023

Animated UI elements such as the Rockstar logos, loading bars, police cars and helis on the minimap will run faster at higher framerates than 30;

Didn't know about this, in fact it's interesting. It may be a weird thing I want to get fixed, but I kinda prefer the slow speed the loading bar had in PS3.

@RecklessGlue540
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RecklessGlue540 commented Dec 18, 2023

Animated UI elements such as the Rockstar logos, loading bars, police cars and helis on the minimap will run faster at higher framerates than 30;

Didn't know about this, in fact it's interesting. It may be a weird thing I want to get fixed, but I kinda prefer the slow speed the loading bar had in PS3.

Yeah. This is actually an issue with most RAGE titles released back then.
RDR1, Midnight Club LA and GTAV on 360 and PS3 have the same issue.
They fixed GTAV with the new gen versions and obviously PC.
And also RDR1 recently with the 60fps patch for PS5.

@RecklessGlue540 RecklessGlue540 changed the title Some remaining frame rate related issues Framerate related issues list Jan 18, 2024
@RecklessGlue540 RecklessGlue540 changed the title Framerate related issues list All Framerate related issues list Jan 18, 2024
@RecklessGlue540
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By the way, @Tomasak, can you add a "partially" label? Would make it easier to see imo...

@Tomasak
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Tomasak commented Jan 19, 2024

i think
E-Mail writing / replying will speed up at framerates above 30; --> Possibly tackled as of FusionFix v2.4.4.
Police Computer virtual keys will be harder to select at framerates above 30; --> Possibly tackled as of FusionFix v2.4.4.
are no longer tackled again, because the current softlock workaround is more cutscene/loading specific

@RecklessGlue540
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i think
E-Mail writing / replying will speed up at framerates above 30; --> Possibly tackled as of FusionFix v2.4.4.
Police Computer virtual keys will be harder to select at framerates above 30; --> Possibly tackled as of FusionFix v2.4.4.
are no longer tackled again, because the current softlock workaround is more cutscene/loading specific

So loading code was / is related to those?

They don't have their own? "Loading..." bars are separate from the "Saving..." Animation from what I've seen...

Anyway, I've yet to test those...

@Tomasak
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Tomasak commented Jan 19, 2024

Also would be nice to mention the rain is broken and now fixed with ff

@RecklessGlue540
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Also would be nice to mention the rain is broken and now fixed with ff

Done.

@Yujah
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Yujah commented Apr 24, 2024

Another issue: boating speed constraint for 100% on TBoGT "Kibbutz No. 1"

https://steamcommunity.com/app/12210/discussions/0/4143842265252355325/

@Yujah
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Yujah commented Apr 27, 2024

And another one: mouse aiming/deadzone:

https://steamcommunity.com/app/12210/discussions/0/4358997660741684730/

@Yujah
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Yujah commented May 26, 2024

@Yujah
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Yujah commented Jun 14, 2024

Built-in clip capture:

https://steamcommunity.com/app/12210/discussions/0/6171700864787096978/

Is this by the way at all helpful?

@Yujah
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Yujah commented Jul 7, 2024

At his point I'm without any feedback adding this just to keep tally for myself -- but another one: Jacob's helicopter crashing on "A Revengers's Tragedy" (last mission deal ending):

https://www.youtube.com/watch?v=yt_CptXLt_0

@RecklessGlue540
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Is this by the way at all helpful?

Yes it is. Added. It is only now I found some time to update the list and reformat it a bit. Sorry for the inconvenience.

@Yujah
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Yujah commented Jul 8, 2024

Yes it is. Added. It is only now I found some time to update the list and reformat it a bit. Sorry for the inconvenience.

Thank you. Have been pasting this link into the GTA4 Steam-forum quite a bit; very useful.

@Yujah
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Yujah commented Jul 12, 2024

A possible further one is melee combat. The closest I have to objectively stating this to also be an FPS one is

  1. finding it impossible to obtain the "Finish him" achievement during my first The Complete Edition run a few years back until I capped to 30 and got it first try.
  2. the cage-fighting in TBoGT and related Bear Fight achievement to be hard/impossible without cap.

I however recently ran the game on Xbox 360 and was also then just really bad at it, so maybe it's me. Can't be sure and don't know how to objectively check but always had the feeling that e.g. counter-timing screws up on high FPS. Noted just in case you do have a way of saying either yay or nay...

@Tomasak
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Tomasak commented Jul 13, 2024

Didnt have the issue with Finish him achievement, but had some issues with the cage-fighting. not sure if that was skill issue, or framerate issue, as some described on internet, however "got around it" by watching other fighters fighting to replenish health.

@RecklessGlue540
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RecklessGlue540 commented Jul 13, 2024

I have tested right now, and no, I had no issues. I even got the achievement lol, even with a very high framerate.
Tested 30, 60, 120 and 240 (mostly hovered around 180-215 though), and I managed to dodge perfectly every time.
I'm afraid it might be a skill issue? 😄

That said, I still have to check the minigame in TBoGT though... I'll keep y'all updated.

@RecklessGlue540
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Finished the mission right now, not sure. It's a bit harder, but feels like a game feature that the stronger the opponent is, the harder it is to block their attacks...
Yeah I don't think it's an issue...

@Yujah
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Yujah commented Jul 14, 2024

Thanks for the testing guys. Mmm. First time I played the game was 2015 or so on a 1st Gen Core i7 with a Radeon HD 5700 and had no issues with melee-combat nor that "Finish Him" achievement. When The Complete Edition launched in 2020 with Steam-achievements I replayed on then that still same base system but with a GeForce GTX970 and had issues with melee-combat generally and specifically just couldn't get the achievement -- until I did first time when capped to 30 FPS.

Admittedly I was when I did cap already primed to the FPS-issue as per having seen many of the in the list mentioned issues, so maybe I jumped to a conclusion. Still a bit skeptical that there wasn't some FPS-related timing issue there as well but I'll concede; thanks for testing :)

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