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bugfix(weapon): Fix unreliability of historic bonus weapons #1727
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a127604
refactor: Split historic damage calculation into separate method
Stubbjax bc50362
perf: Only trim old historic damage for historic weapons
Stubbjax 74ea024
bugfix: Triggered historic damage no longer resets all instances for …
Stubbjax 33ebfad
refactor: Minor optimisation
Stubbjax 5ad4ea0
refactor: Standardise struct initialisation
Stubbjax 5fe0be7
refactor: Clearer naming
Stubbjax e41a7b2
refactor: Reduce calculations and assignments in the trim loop
Stubbjax 0582d00
refactor: Only process historic damage if enough instances exist to m…
Stubbjax 5fef7b3
refactor: Split trim logic
Stubbjax d847380
refactor: Implement cleaner historic damage trimming
Stubbjax ee185a9
refactor: More concise count logic
Stubbjax e32aba7
refactor: Standardise pointer access syntax
Stubbjax 0e3f291
refactor: Let unsigned int overflow
Stubbjax 276a6cc
refactor: Adjust naming
Stubbjax 250293a
refactor: Make trigger id unsigned
Stubbjax a21d9e6
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