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fix: Coordinated Spawns duplication fixed!!! (Purple Edition) (#531)
* Coordinated Spawns (Purple Edition) * Don't force LWE requirement. * Revert "Don't force LWE requirement." This reverts commit 7cd473a. * Combined old with new to correctly allow global and batch spawns. and hopefully fix the NRE that i still cannot replicate. * Prefab cache no longer adds objects with IDs set * Fixed infinite spawning for EntitySpawner The issue was because the spawned objects was registered while being inactive in the scene. * Coordinated spawns per-batch instead of per-entity * Make sure it also works when a spawn is registered in-game * Fix 1 fail = all following stopped. * Delayed Spawns don't stop all progress. * Update EntitySpawner.cs * Corrected positioning mistake. * Spawn dammit. * remove _delayedSpawns * Should Not exist in main branch! --------- Co-authored-by: Metious <[email protected]>
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