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@RoseKavalier RoseKavalier released this 17 Jan 02:55
· 56 commits to master since this release

H3.AssetLoader

[2021.01.16]

Adds support for loading DEF, WAV and PCX files from path to h3's asset manager.

H3.Battlefields

[2021.01.16]

This plugin will randomly select combat backgrounds once at the start of battles.
Requires H3.LodTable plugin to work.

H3.CombatAnimation

[2021.01.16]

This plugin cycles through combat creature's standing animation frames instead of being idle while waiting for the 9000 ms interval semi-random mouse-over animation.

H3.DataLoader

[2021.01.16]

Loads any .def or .msk file from \Data\ folder, the same way as PCX, WAV or TXT files are normally read from there.

H3.DoubleClickShowcase

[2021.01.16]

1 global + 1 hook + 1 patch to detect double-clicks globally

H3.ImageLoader

[2021.01.16]

This plugin lets you load supported images from your computer into a H3LoadedPCX16 to be used within the game engine.
Supported formats can be seen here, thanks to the stb library.

H3.LodTable

[2021.01.16]

Adds more room to load custom LOD/PAC archives.

H3.QwertzLayout

[2021.03.07]

Changes InputManager's keyboard layout to QWERTZ instead of QWERTY.

H3.RMGDescription

[2021.01.16]

Allows customization of RMG Scenario Information.
To use custom localization, replace /Lang/RMGDescription.json by your own text.

H3.ShiftToggle

[2021.01.16]

Artificially removes the presence of the active hero when the shift key is pressed on the adventure map,
allowing you to click on it without any risks.

H3.TextColor

[2021.01.16]

Adds colored text tags {~Color}text} and {~#RRGGBB} to the game.
Colors can now be edited via H3.TextColor.ini which should be placed in the same folder as the plugin.
Supports the addition of new uniquely named colors after launch.
Now supports ERA's static HDmod version.