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Add radioactive chunk miche and make AI to use and omit radioactive chunks #5867
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Didn't test, but the code all checks out Auto-Evo wise |
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I think this is already in very good shape but I had a few small technical comments on the code (I haven't playtested).
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Code changes seem fine to me. I doubt there's anyone who would do playtesting even if this was left open for longer so I'll just merge this.
Actually this needs merge conflicts to be resolved before this can be merged. |
# Conflicts: # src/microbe_stage/systems/MicrobeAISystem.cs
Brief Description of What This PR Does
Here's the link to the test save where there are some species that have melanosomes: https://dev.revolutionarygamesstudio.com/files/Public/Testing%20Resources/Saves/Radioactive%20Chunk%20AI%20Test%20Save.thrivesave
Related Issues
Closes #5857
Closes #5855
Closes #5856
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.