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Simple way would be turning around the cell around when it recieves radiation damage, but I had in mind idea of having microbe AI remember areas of danger (radiation only for now) for some time and it would alter its path to stay away from radius of this area. Though, it would require irradiation system to tell entities that they are touching radiation area and then radiation damage would be associated with the closest radiation entity (because radiation damage is a seperate part from irradiation system)
That sounds like a very complicated idea... Not that I'm totally against it, but the microbe AI doesn't have any memory currently so it remembering just radiation areas would be a bit weird (and not for example remembering areas with food, which I think would be more beneficial for survivability).
And try to run from the damage (probably enough to change movement direction by at least 90 degrees)
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