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Fix the physics related crashing #1282
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One more log: https://pastebin.com/0ePs5YFm |
Possibly related report on the forums: https://community.revolutionarygamesstudio.com/t/crash-while-playing/2647?u=hhyyrylainen |
Possibly relevant godot bug: godotengine/godot#37652 |
This might be the reason also for random crashing of the game, though that's way less confirmed. |
Probably one more instance of this bug being reported: https://community.revolutionarygamesstudio.com/t/fatal-crash-pushing-iron-chunk-with-big-cell/3211?u=hhyyrylainen |
This might be more likely to be caused when making your cell a stick. At least this youtuber experiences this often: https://youtu.be/GQO-TGaji-Y |
This might be fixed with Godot 3.3, so after the next release we'll need to check if this still happens or not. |
I renamed this issue to be more accurate. Recently with out crash reporting system back, I think almost 100% of crashes on Windows are either some weird memory corruption somewhere or crashing in the physics system, I suspect both are actually the same problem. Surprisingly it seems like no Linux reports have come in with a crash like this so this might be a Windows only problem. |
Related physics problem: #2339 |
Quite a few reports have come in about the game locking up and spamming this message:
repeating infinitely.
One full log file: https://pastebin.com/VPPxKBuQ
It seems to happen on physics contact (attacking with the pilus, respawning).
Might be related to: #1126
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