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Subshape out of range error still happens in FloatingChunks #2339

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hhyyrylainen opened this issue Jun 17, 2021 · 0 comments · Fixed by #4521
Closed

Subshape out of range error still happens in FloatingChunks #2339

hhyyrylainen opened this issue Jun 17, 2021 · 0 comments · Fixed by #4521

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@hhyyrylainen
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Even with the latest godot these errors still happen:

E 0:00:24.934   shape_find_owner: Index p_shape_index = 23 is out of bounds (total_subshapes = 18).
  <C++ lähdekoodi>scene/3d/collision_object.cpp:468 @ shape_find_owner()
  <Pinojäljitys>:0 @ UInt32 Godot.NativeCalls.godot_icall_1_154(IntPtr , IntPtr , Int32 )()
                CollisionObject.cs:296 @ UInt32 Godot.CollisionObject.ShapeFindOwner(Int32 )()
                FloatingChunk.cs:424 @ void FloatingChunk.OnContactEnd(Int32 , Godot.Node , Int32 , Int32 )()

E 0:00:27.709   shape_find_owner: Index p_shape_index = 23 is out of bounds (total_subshapes = 19).
  <C++ lähdekoodi>scene/3d/collision_object.cpp:468 @ shape_find_owner()
  <Pinojäljitys>:0 @ UInt32 Godot.NativeCalls.godot_icall_1_154(IntPtr , IntPtr , Int32 )()
                CollisionObject.cs:296 @ UInt32 Godot.CollisionObject.ShapeFindOwner(Int32 )()
                FloatingChunk.cs:424 @ void FloatingChunk.OnContactEnd(Int32 , Godot.Node , Int32 , Int32 )()

E 0:00:36.780   shape_find_owner: Index p_shape_index = 25 is out of bounds (total_subshapes = 18).
  <C++ lähdekoodi>scene/3d/collision_object.cpp:468 @ shape_find_owner()
  <Pinojäljitys>:0 @ UInt32 Godot.NativeCalls.godot_icall_1_154(IntPtr , IntPtr , Int32 )()
                CollisionObject.cs:296 @ UInt32 Godot.CollisionObject.ShapeFindOwner(Int32 )()
                FloatingChunk.cs:424 @ void FloatingChunk.OnContactEnd(Int32 , Godot.Node , Int32 , Int32 )()
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