We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Even with the latest godot these errors still happen:
E 0:00:24.934 shape_find_owner: Index p_shape_index = 23 is out of bounds (total_subshapes = 18). <C++ lähdekoodi>scene/3d/collision_object.cpp:468 @ shape_find_owner() <Pinojäljitys>:0 @ UInt32 Godot.NativeCalls.godot_icall_1_154(IntPtr , IntPtr , Int32 )() CollisionObject.cs:296 @ UInt32 Godot.CollisionObject.ShapeFindOwner(Int32 )() FloatingChunk.cs:424 @ void FloatingChunk.OnContactEnd(Int32 , Godot.Node , Int32 , Int32 )() E 0:00:27.709 shape_find_owner: Index p_shape_index = 23 is out of bounds (total_subshapes = 19). <C++ lähdekoodi>scene/3d/collision_object.cpp:468 @ shape_find_owner() <Pinojäljitys>:0 @ UInt32 Godot.NativeCalls.godot_icall_1_154(IntPtr , IntPtr , Int32 )() CollisionObject.cs:296 @ UInt32 Godot.CollisionObject.ShapeFindOwner(Int32 )() FloatingChunk.cs:424 @ void FloatingChunk.OnContactEnd(Int32 , Godot.Node , Int32 , Int32 )() E 0:00:36.780 shape_find_owner: Index p_shape_index = 25 is out of bounds (total_subshapes = 18). <C++ lähdekoodi>scene/3d/collision_object.cpp:468 @ shape_find_owner() <Pinojäljitys>:0 @ UInt32 Godot.NativeCalls.godot_icall_1_154(IntPtr , IntPtr , Int32 )() CollisionObject.cs:296 @ UInt32 Godot.CollisionObject.ShapeFindOwner(Int32 )() FloatingChunk.cs:424 @ void FloatingChunk.OnContactEnd(Int32 , Godot.Node , Int32 , Int32 )()
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Even with the latest godot these errors still happen:
The text was updated successfully, but these errors were encountered: