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This didn't have an issue yet. I have a guess that this is related to: #1126 and #1282
This error is printed sometimes when new cells spawn (at least I think that's the trigger usually):
**ERROR**: Condition "!E" is true. At: scene/3d/area.cpp:123:_body_enter_tree() - Condition "!E" is true. **ERROR**: Condition "!E" is true. At: scene/3d/area.cpp:123:_body_enter_tree() - Condition "!E" is true. **ERROR**: Condition "!E" is true. At: scene/3d/area.cpp:123:_body_enter_tree() - Condition "!E" is true.
usually repeats a few times in a row
The text was updated successfully, but these errors were encountered:
I think this problem is fixed in Godot 3.3.2 along with the other physics error printing.
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This didn't have an issue yet. I have a guess that this is related to: #1126 and #1282
This error is printed sometimes when new cells spawn (at least I think that's the trigger usually):
usually repeats a few times in a row
The text was updated successfully, but these errors were encountered: