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_body_enter_tree() - Condition "!E" is true #2043

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hhyyrylainen opened this issue Jan 14, 2021 · 1 comment
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_body_enter_tree() - Condition "!E" is true #2043

hhyyrylainen opened this issue Jan 14, 2021 · 1 comment

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@hhyyrylainen
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This didn't have an issue yet. I have a guess that this is related to: #1126 and #1282

This error is printed sometimes when new cells spawn (at least I think that's the trigger usually):

**ERROR**: Condition "!E" is true.
   At: scene/3d/area.cpp:123:_body_enter_tree() - Condition "!E" is true.
**ERROR**: Condition "!E" is true.
   At: scene/3d/area.cpp:123:_body_enter_tree() - Condition "!E" is true.
**ERROR**: Condition "!E" is true.
   At: scene/3d/area.cpp:123:_body_enter_tree() - Condition "!E" is true.

usually repeats a few times in a row

@hhyyrylainen
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I think this problem is fixed in Godot 3.3.2 along with the other physics error printing.

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