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by background loading (if / when that is possible in godot) the images and only then applying the background for the camera.
The background setting method could be changed to take in Textures.
The text was updated successfully, but these errors were encountered:
hhyyrylainen
changed the title
Could reduce lag when changing patch in the editor
Reduce lag when changing patch in the editor caused by background image loading
Aug 9, 2022
I added a bunch of scheduling code for resource loading, which should make it pretty easy to make the lag spike lessened: #3682 (still can't fully move things to background thread before Godot 4.0).
by background loading (if / when that is possible in godot) the images and only then applying the background for the camera.
The background setting method could be changed to take in Textures.
The text was updated successfully, but these errors were encountered: