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Reduce lag when changing patch in the editor caused by background image loading #1085

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hhyyrylainen opened this issue Apr 20, 2020 · 2 comments
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C# difficult engine possibly engine related issue programming

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@hhyyrylainen
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by background loading (if / when that is possible in godot) the images and only then applying the background for the camera.
The background setting method could be changed to take in Textures.

@hhyyrylainen
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Background image loading seems a bit problematic: #2078

Perhaps Godot 4.0 will improve the situation?

@hhyyrylainen hhyyrylainen changed the title Could reduce lag when changing patch in the editor Reduce lag when changing patch in the editor caused by background image loading Aug 9, 2022
@hhyyrylainen hhyyrylainen removed the gui label Aug 9, 2022
@hhyyrylainen hhyyrylainen added the engine possibly engine related issue label Aug 9, 2022
@hhyyrylainen
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I added a bunch of scheduling code for resource loading, which should make it pretty easy to make the lag spike lessened: #3682 (still can't fully move things to background thread before Godot 4.0).

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Labels
C# difficult engine possibly engine related issue programming
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