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Implement Super Simplex noise (#168)
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* Added Super Simplex 2D

* Fixed attenuation factor, refactored names of constants and variables to hopefully make more sense

* Moved from integer for loop to slice based for loop

* Replaced casts from float to int with floating point comparisons, almost 2x faster overall

* Added calculated maximum value for 2D super simplex noise

* Added 3D super simplex noise, unscaled

* Added scaling factor for Super Simplex 3D

* Reverted debug changes to other modules

* Updated to new NoiseModule generic

* Updated example to fit new debug module

* Removed Mathematica file

* Fixed seed desync
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adudney authored and Razaekel committed Jun 3, 2017
1 parent d5da636 commit 051f8f7
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3 changes: 3 additions & 0 deletions Cargo.toml
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Expand Up @@ -28,6 +28,9 @@ name = "perlin"
[[example]]
name = "open_simplex"

[[example]]
name = "super_simplex"

[[example]]
name = "brownian"

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154 changes: 154 additions & 0 deletions examples/super_simplex.rs
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@@ -0,0 +1,154 @@
// Copyright 2015 The Noise-rs Developers.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! An example of using Super Simplex noise

extern crate noise;

use noise::{SuperSimplex, Seedable};

mod debug;

fn main() {
let mut lookup_2d: [([i8; 2], [f64; 2]); 8 * 4] = [([0; 2], [0.0; 2]); 8 * 4];
let mut lookup_3d: [[i8; 3]; 16 * 4] = [[0; 3]; 16 * 4];

let skew_constant = -0.211324865405187;
for i in 0..8 {
let (i1, j1, i2, j2);
if i & 1 == 0 {
if i & 2 == 0 { i1 = -1; j1 = 0; } else { i1 = 1; j1 = 0; }
if i & 4 == 0 { i2 = 0; j2 = -1; } else { i2 = 0; j2 = 1; }
} else {
if i & 2 != 0 { i1 = 2; j1 = 1; } else { i1 = 0; j1 = 1; }
if i & 4 != 0 { i2 = 1; j2 = 2; } else { i2 = 1; j2 = 0; }
}
lookup_2d[i * 4 + 0] = ([0, 0], [0.0, 0.0]);
let skew_factor = -1.0 - 2.0 * skew_constant;
lookup_2d[i * 4 + 1] = ([1, 1], [skew_factor, skew_factor]);
let skew_factor = (i1 as f64 + j1 as f64) * skew_constant;
lookup_2d[i * 4 + 2] = ([i1, j1], [-i1 as f64 - skew_factor, -j1 as f64 - skew_factor]);
let skew_factor = (i2 as f64 + j2 as f64) * skew_constant;
lookup_2d[i * 4 + 3] = ([i2, j2], [-i2 as f64 - skew_factor, -j2 as f64 - skew_factor]);
}

print!("lookup_2d = [");
for x in &lookup_2d {
print!("([{}, {}], [{}f64, {}f64]),", x.0[0], x.0[1], x.1[0], x.1[1]);
}
println!("\x08]");

for i in 0..16 {
let (i1, j1, k1, i2, j2, k2, i3, j3, k3, i4, j4, k4);
if i & 1 != 0 { i1 = 1; j1 = 1; k1 = 1; } else { i1 = 0; j1 = 0; k1 = 0; }
if i & 2 != 0 { i2 = 0; j2 = 1; k2 = 1; } else { i2 = 1; j2 = 0; k2 = 0; }
if i & 4 != 0 { j3 = 0; i3 = 1; k3 = 1; } else { j3 = 1; i3 = 0; k3 = 0; }
if i & 8 != 0 { k4 = 0; i4 = 1; j4 = 1; } else { k4 = 1; i4 = 0; j4 = 0; }
lookup_3d[i * 4 + 0] = [i1, j1, k1];
lookup_3d[i * 4 + 1] = [i2, j2, k2];
lookup_3d[i * 4 + 2] = [i3, j3, k3];
lookup_3d[i * 4 + 3] = [i4, j4, k4];
}

print!("lookup_3d = [");
for x in lookup_3d.iter() {
print!("[{}, {}, {}],", x[0], x[1], x[2]);
}
println!("\x08]");

// Calculation of maximum value:
// x => real_rel_coords[0], y => real_rel_coords[1]
// a-h, components of gradient vectors for 4 closest points
// One contribution: (a*x + b*y) * (2/3 - x^2 - y^2)^4
// Limit per contribution: 0 <= x^2 + y^2 < 2/3
// skew = ((1 / sqrt(2 + 1) - 1) / 2)
// (a*x + b*y) * (2/3 - x^2 - y^2)^4 + (c*(x - 1 - 2 * skew) + d*(y - 1 - 2 * skew)) * (2/3 - (x - 1 - 2 * skew)^2 - (y - 1 - 2 * skew)^2)^4 + (e*(x - skew) + f*(y - 1 - skew)) * (2/3 - (x - skew)^2 - (y - 1 - skew)^2)^4 + (g*(x - 1 - skew) + h*(y - skew)) * (2/3 - (x - 1 - skew)^2 - (y - skew)^2)^4
// 0 <= x^2 + y^2 < 2/3 && 0 <= (x - 1 - 2 * skew)^2 + (y - 1 - 2 * skew)^2 < 2/3 && 0 <= (x - skew)^2 + (y - 1 - skew)^2 < 2/3 && 0 <= (x - 1 - skew)^2 + (y - skew)^2 < 2/3
// a^2 + b^2 == 1 && c^2 + d^2 == 1 && e^2 + f^2 == 1 && g^2 + h^2 == 1

// Note: Maximum value is dependent on gradients. In the example below the gradients were [0,1] at [0,0], [-1,0] at [1,1], and [1/sqrt(2),-1/sqrt(2)] at [0,1] (on the simplex grid)
// The maximum possible value is achieved when the dot product of the delta position to the gradient is 1.0. As such, the gradients used below were picked because they produced the maximum possible dot product when sampled at the centroid of the simplex.
// Mathematica code for finding maximum of 2D Super Simplex noise:
// Clear["Global`*"];
// skew = (1/Sqrt[2 + 1] - 1)/2
// eq[a_, b_, x_, y_] = (a*x + b*y)*(2/3 - x^2 - y^2)^4
// eq5[x_, y_] = eq[0, 1, x, y] + eq[-1, 0, x - 1 - 2*skew, y - 1 - 2*skew] + eq[1/Sqrt[2], -1/Sqrt[2], x - skew, y - 1 - skew]
// F[{x_, y_}] = eq5[x, y];
// Fx[x_, y_] = D[eq5[x, y], x];
// Fy[x_, y_] = D[eq5[x, y], y];
// Fxx[x_, y_] = D[D[eq5[x, y], x], x];
// Fyy[x_, y_] = D[D[eq5[x, y], y], y];
// Fxy[x_, y_] = D[D[eq5[x, y], x], y];
// X0 = {1/3 + skew, 2/3 + skew};
// P0 = N[X0];
// gradF[{x_, y_}] = {Fx[x, y], Fy[x, y]};
// H[{x_, y_}] = {{Fxx[x, y], Fxy[x, y]}, {Fxy[x, y], Fyy[x, y]}};
// Print["f[", PaddedForm[P0, {13, 12}], "]=",
// PaddedForm[F[P0], {13, 12}]]
// For[i = 1, i <= 10, i++, P0 = P0 - gradF[P0].Inverse[H[P0]];
// Print["f[", PaddedForm[P0, {21, 20}], "]=",
// PaddedForm[F[P0], {21, 20}]]]
// P0;
// {xout, yout} = P0;
// eq5[xout, yout]

// The computation for the maximum in 3D is shown below.
// As it turns out, the maximum is at [1/4,1/4,1/4], so iteration is unnecessary in this case.
// The most likely cause for this is that the gradient vectors lined up much better in 3D than they did in 2D, and so the "center" of one of the simplices also turned out to be the maxima.
// All gradient vectors were chosen pointing towards the center of the simplex cube.
// Clear["Global`*"];
// skew3d = 2/3;
// norm = 1/Sqrt[2];
// norm2 = 1/Sqrt[3];
// eq3d[a_, b_, c_, x_, y_,
// z_] = (a*x + b*y + c*z)*(3/4 - x^2 - y^2 - z^2)^4;
// (*first lattice: [0,0,0], [1,0,0], [0,1,0], [0,0,1]*)
// (*second lattice: [1,1,1], [0,1,1], [1,0,1], [1,1,0]*)
// eq3dsp[x_, y_, z_] =
// eq3d[norm2, norm2, norm2, x, y, z] +
// eq3d[-norm2, norm2, norm2, x - 1, y, z] +
// eq3d[norm2, -norm2, norm2, x, y - 1, z] +
// eq3d[norm2, norm2, -norm2, x, y, z - 1] +
// eq3d[-norm2, -norm2, -norm2, x + 1/2 - 1, y + 1/2 - 1, z + 1/2 - 1] +
// eq3d[norm2, -norm2, -norm2, x + 1/2, y + 1/2 - 1, z + 1/2 - 1] +
// eq3d[-norm2, norm2, -norm2, x + 1/2 - 1, y + 1/2, z + 1/2 - 1] +
// eq3d[-norm2, -norm2, norm2, x + 1/2 - 1, y + 1/2 - 1, z + 1/2];
// F[{x_, y_, z_}] = eq3dsp[x, y, z];
// Fx[x_, y_, z_] = D[eq3dsp[x, y, z], x];
// Fy[x_, y_, z_] = D[eq3dsp[x, y, z], y];
// Fz[x_, y_, z_] = D[eq3dsp[x, y, z], z];
// Fxx[x_, y_, z_] = D[D[eq3dsp[x, y, z], x], x];
// Fyy[x_, y_, z_] = D[D[eq3dsp[x, y, z], y], y];
// Fzz[x_, y_, z_] = D[D[eq3dsp[x, y, z], z], z];
// Fxy[x_, y_, z_] = D[D[eq3dsp[x, y, z], x], y];
// Fxz[x_, y_, z_] = D[D[eq3dsp[x, y, z], x], z];
// Fyz[x_, y_, z_] = D[D[eq3dsp[x, y, z], y], z];
// X0 = {1/4, 1/4, 1/4};
// P0 = N[X0];
// gradF[{x_, y_, z_}] = {Fx[x, y, z], Fy[x, y, z], Fz[x, y, z]};
// H[{x_, y_, z_}] = {{Fxx[x, y, z], Fxy[x, y, z],
// Fxz[x, y, z]}, {Fxy[x, y, z], Fyy[x, y, z],
// Fyz[x, y, z]}, {Fxz[x, y, z], Fyz[x, y, z], Fzz[x, y, z]}};
// Print["f[", PaddedForm[P0, {13, 12}], "]=",
// PaddedForm[F[P0], {13, 12}]]
// For[i = 1, i <= 10, i++, P0 = P0 - gradF[P0].Inverse[H[P0]];
// Print["f[", PaddedForm[P0, {21, 20}], "]=",
// PaddedForm[F[P0], {21, 20}]]]
// P0;
// {xout, yout, zout} = P0;
// eq3dsp[xout, yout, zout]

debug::render_noise_module("super_simplex.png", &SuperSimplex::new(), 1024, 1024, 50);
debug::render_noise_module("super_simplex_seeded.png", &SuperSimplex::new().set_seed(1), 1024, 1024, 50);
}
2 changes: 2 additions & 0 deletions src/modules/generators/mod.rs
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Expand Up @@ -12,6 +12,7 @@ pub use self::cylinders::*;
pub use self::fractals::*;
pub use self::open_simplex::*;
pub use self::perlin::*;
pub use self::super_simplex::*;
pub use self::value::*;
pub use self::worley::*;

Expand All @@ -21,5 +22,6 @@ mod cylinders;
mod fractals;
mod open_simplex;
mod perlin;
mod super_simplex;
mod value;
mod worley;
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