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Fix sign tooltips not rendering the outlines of glowing text in fast mode #12

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Original file line number Diff line number Diff line change
Expand Up @@ -27,12 +27,14 @@
import net.minecraft.client.render.*;
import net.minecraft.client.render.block.entity.SignBlockEntityRenderer;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.texture.NativeImage;
import net.minecraft.client.texture.TextureManager;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.item.ItemStack;
import net.minecraft.item.SignItem;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.text.OrderedText;
import net.minecraft.text.Text;
import net.minecraft.util.DyeColor;
import net.minecraft.util.SignType;
Expand All @@ -46,14 +48,16 @@ public class SignTooltipComponent implements ConvertibleTooltipData, TooltipComp
private final MinecraftClient client = MinecraftClient.getInstance();
private final SignTooltipMode tooltipMode = Inspecio.get().getConfig().getSignTooltipMode();
private final SignType type;
private final Text[] text;
private final OrderedText[] text;
private final DyeColor color;
private final boolean glowingText;
private final SignBlockEntityRenderer.SignModel model;

public SignTooltipComponent(SignType type, Text[] text, DyeColor color) {
public SignTooltipComponent(SignType type, OrderedText[] text, DyeColor color, boolean glowingText) {
this.type = type;
this.text = text;
this.color = color;
this.glowingText = glowingText;
this.model = SignBlockEntityRenderer.createSignModel(this.client.getEntityModelLoader(), this.type);
}

Expand All @@ -72,14 +76,16 @@ public static Optional<TooltipData> fromItemStack(ItemStack stack) {
public static SignTooltipComponent fromTag(SignType type, NbtCompound nbt) {
var color = DyeColor.byName(nbt.getString("Color"), DyeColor.BLACK);

var lines = new Text[4];
var lines = new OrderedText[4];
for (int i = 0; i < 4; ++i) {
var serialized = nbt.getString("Text" + (i + 1));
var text = Text.Serializer.fromJson(serialized.isEmpty() ? "\"\"" : serialized);
var text = Text.Serializer.fromJson(serialized.isEmpty() ? "\"\"" : serialized).asOrderedText();
lines[i] = text;
}

return new SignTooltipComponent(type, lines, color);
boolean glowingText = nbt.getBoolean("GlowingText");

return new SignTooltipComponent(type, lines, color, glowingText);
}

@Override
Expand All @@ -105,10 +111,30 @@ public int getWidth(TextRenderer textRenderer) {
public void drawText(TextRenderer textRenderer, int x, int y, Matrix4f matrix4f, VertexConsumerProvider.Immediate immediate) {
if (this.tooltipMode != SignTooltipMode.FAST)
return;

for (var text : this.text) {
textRenderer.draw(text, x, y, this.color.getSignColor(), true, matrix4f, immediate, false, 0, 15728880);
y += 10;

int signColor = this.color.getSignColor();

if (glowingText) {
int outlineColor;
if (this.color == DyeColor.BLACK) {
outlineColor = -988212;
} else {
int r = (int) (NativeImage.getRed(signColor) * 0.4);
int g = (int) (NativeImage.getGreen(signColor) * 0.4);
int b = (int) (NativeImage.getBlue(signColor) * 0.4);

outlineColor = NativeImage.getAbgrColor(0, b, g, r);
}

for (var text : this.text) {
textRenderer.method_37296(text, x, y, signColor, outlineColor, matrix4f, immediate, 15728880);
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For light values there's a constant for it in LightmapTextureManager, probably should use that instead.
Will do that myself.

y += 10;
}
} else {
for (var text : this.text) {
textRenderer.draw(text, x, y, signColor, true, matrix4f, immediate, false, 0, 15728880);
y += 10;
}
}
}

Expand Down