forked from raysan5/raylib
-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature/update to 5.5 #9
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…e what they do (raysan5#4280) * Update raylib_api.* by CI * update fullscreen and borderless comments to better describe what they do. * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
…ith glfw window position (raysan5#4190) * WindowPosCallback added. CORE.Window.position is now properly kept in sync with the glfw window position. * Update rcore_desktop_glfw.c Comments updated. * Setting CORE.Window.position correctly in InitPlatform() as well. This also fixes not centering the window correctly when the high dpi flag was enabled. * Fixes centering the window in the SetWindowMonitor() function. Here the render size has to be used again in case the high dpi flag is enabled. * Update Window Position Update Window Position right away in ToggleFullscreen() & ToggleBorderlessWindowed() functions
Compilation breaks on rlgl.h for early OpenGL versions. Glint64 did not exist on those versions (< OpenGL 3.2)
* align /usr/local with src Makefile Align /usr/local with the /src Makefile, where it can be overriden. * /usr/local: allow override align /usr/local with the /src Makefile, where it can be overriden
* Correctly split meshes from tinyobj by material so they can be represented by raylib correctly * PR Feedback
I just noticed there is a missing equal sign. This PR fixes this.
…d be conisdered as CONNECTED (raysan5#4305) Co-authored-by: Michal Jaskolski <[email protected]>
I've updated the bindings
changing any of the #defines in CONFIG.H would cause issues when rendering.
…n5#4310) * added MixColors function to mix 2 colors together (Line 1428 raylib.h and Line 4995 in rtextures.c) * renamed MixColors to ColorLerp (raysan5#4310 (comment)) * changed ColorLerp to be more like other functions --------- Co-authored-by: CI <[email protected]>
…oryFiles()` (raysan5#4302) * Add filtering folders in ScanDirectoryFiles and ScanDirectoryFilesRecursively Add define FILTER_FOLDER for that purpose Fix folder names matching filter being added to result * Move FILTER_FOLDER define to internals of rcore and document option in comment
Tested with w64devkit/MSVC and all seem to work as expected
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project Add core_input_virtual_controls.vcxproj back into sln file
) The nextShapeEnd integer is a pointer in the OBJ data structures. The faceVertIndex is a vertex index counter for the mesh we are about to create. Both integers are not compatible, which causes the code to finish the meshes too early, thus writing the OBJ data incompletely into the target meshes. It wasn't noticed because for the last mesh, it process all remaining data, causing the last mesh to contain all remaining triangles. This would have been noticed if the OBJ meshes used different textures for each mesh.
Update to 5.5
# Conflicts: # examples/audio/audio_mixed_processor.c # examples/core/core_2d_camera_mouse_zoom.c # examples/core/core_2d_camera_platformer.c # examples/core/core_input_gamepad.c # examples/core/core_input_gamepad_info.c # examples/models/models_billboard.c # examples/models/models_box_collisions.c # examples/models/models_draw_cube_texture.c # examples/models/models_loading_gltf.c # examples/models/models_loading_vox.c # examples/shaders/shaders_basic_lighting.c # examples/shaders/shaders_deferred_render.c # examples/shapes/shapes_bouncing_ball.c # examples/shapes/shapes_draw_rectangle_rounded.c # examples/shapes/shapes_lines_bezier.c # examples/shapes/shapes_splines_drawing.c # examples/text/text_writing_anim.c # examples/textures/textures_svg_loading.c # src/rmodels.c # src/rtextures.c
QazCetelic
approved these changes
Dec 26, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.