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Clarify docs on target-framerate. Fixes #4897 #4941
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@@ -250,12 +250,16 @@ | |
}, | ||
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/** | ||
* When `initialCount` is used, this property defines a frame rate to | ||
* target by throttling the number of instances rendered each frame to | ||
* not exceed the budget for the target frame rate. Setting this to a | ||
* When `initialCount` is used, this property defines a frame rate (in | ||
* fps) to target by throttling the number of instances rendered each | ||
* frame to not exceed the budget for the target frame rate. The | ||
* framerate is effectively the number of `requestAnimationFrame`s that | ||
* it tries to allow to actually fire in a given second, and it targets | ||
* this by empirically measuring the time between rAF's and throttling | ||
* up/down the number of items created each `rAF`. Setting this to a | ||
* higher number will allow lower latency and higher throughput for | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. will allow => allows |
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* things like event handlers, but will result in a longer time for the | ||
* remaining items to complete rendering. | ||
* event handlers and other tasks, but will result in a longer time for | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. will result => results |
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* the remaining items to complete rendering. | ||
*/ | ||
targetFramerate: { | ||
type: Number, | ||
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This sentence is kind of long. Maybe break sentence here: "... a given second. It does this by measuring the time between
rAF
s and continuously adjusting the number of items created eachrAF
to maintain the target framerate."I also tried an optional rewording here to emphasize the fact that the process is ongoing rather than one-time. Totally optional if you prefer the current text.