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Upstream Update 1.20.6 #66

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Commits on Jun 16, 2024

  1. Offer more control over LightingChunk invalidations (Minestom#2156)

    * Offer more control over LightingChunk invalidations
    
    * Respect freezeInvalidation on this other invalidate method
    
    * Rename to invalidateNeighborsSection and remove redundant null check
    
    (cherry picked from commit 43ed60d)
    Minikloon authored and TheMeinerLP committed Jun 16, 2024
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  2. fix light invalidation issue

    (cherry picked from commit 5035c2b)
    iam4722202468 authored and TheMeinerLP committed Jun 16, 2024
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  4. add more command conditions

    (cherry picked from commit 406c686)
    mudkipdev authored and TheMeinerLP committed Jun 16, 2024
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  5. Add signum operator to Vec

    (cherry picked from commit d46c626)
    Minikloon authored and TheMeinerLP committed Jun 16, 2024
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  6. Refactor lighting code, fix loaded chunks (Minestom#2164)

    (cherry picked from commit 1c7fc6c)
    iam4722202468 authored and TheMeinerLP committed Jun 16, 2024
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  7. fix: do not test block collision on entities without collision

    (cherry picked from commit 9822331)
    mworzala authored and TheMeinerLP committed Jun 16, 2024
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  8. Make PlayerProjectile extend Entity instead of LivingEntity

    (cherry picked from commit 19bb74e)
    FluxCapacitor2 authored and TheMeinerLP committed Jun 16, 2024
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