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Upstream Update 1.20.6 #66
Commits on Jun 16, 2024
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Offer more control over LightingChunk invalidations (Minestom#2156)
* Offer more control over LightingChunk invalidations * Respect freezeInvalidation on this other invalidate method * Rename to invalidateNeighborsSection and remove redundant null check (cherry picked from commit 43ed60d)
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(cherry picked from commit 5035c2b)
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Fix Entity::getEffectLevel having two meanings when returning 0 (Mine…
…stom#2163) (cherry picked from commit 5ac26b1)
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(cherry picked from commit 406c686)
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(cherry picked from commit d46c626)
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Refactor lighting code, fix loaded chunks (Minestom#2164)
(cherry picked from commit 1c7fc6c)
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fix: do not test block collision on entities without collision
(cherry picked from commit 9822331)
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Make PlayerProjectile extend Entity instead of LivingEntity
(cherry picked from commit 19bb74e)
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