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Make PlayerProjectile extend Entity instead of LivingEntity
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FluxCapacitor2 authored and iam4722202468 committed Jun 2, 2024
1 parent 9822331 commit 19bb74e
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Expand Up @@ -20,7 +20,7 @@
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ThreadLocalRandom;

public class PlayerProjectile extends LivingEntity {
public class PlayerProjectile extends Entity {
private final Entity shooter;
private long cooldown = 0;

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