test: Waive non-Llama Eagle tests - #3309
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Signed-off-by: Balaram Buddharaju <169953907+brb-nv@users.noreply.github.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
haow-nv
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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This MR waives Eagle tests for non-Llama architectures. Currently, Eagle implementations are specific to Llama.
https://github.com/NVIDIA/TensorRT-LLM/blob/main/tensorrt_llm/models/eagle/model.py#L578