update gh pages - #2743
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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Jul 8, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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Jul 14, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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Jul 21, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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Jul 23, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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Jul 29, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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Aug 3, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
haow-nv
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Aug 4, 2026
…shinfer NVIDIA#2743/NVIDIA#3309) - is_persistent = not is_var_seq: variable-seq paged decode now uses non-persistent tile scheduling instead of the hardcoded persistent path. - split-KV: fold-aware simplified heuristic (sq_eff via compute_fold_sq_ratio), CUDA-graph-safe split selection. - mla_helpers: non-persistent work-tile coordinate fix (b/s divmod + divisor), previously dormant because the path was never taken under hardcoded persistent. - moe_scheduler: attention-DP MoE-dispatch all-gather deadlock fix -- apply the empty-chunk substitution consistently across all ranks so the variable-size all-gather 'sizes' stay identical on every rank. - tests: cute_dsl_mla_decode updated (incl. fold_sq / small-batch split_kv). Signed-off-by: haow <haow@nvidia.com>
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