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Upgrade to 12.1.1
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MusouCrow committed Nov 27, 2021
1 parent a9b4b93 commit 4fc19f0
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1 change: 1 addition & 0 deletions .npmignore
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sub-package.*
2,135 changes: 1,208 additions & 927 deletions CHANGELOG.md

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14 changes: 7 additions & 7 deletions CHANGELOG.md.meta

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16 changes: 8 additions & 8 deletions Editor.meta

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16 changes: 8 additions & 8 deletions Editor/2D.meta

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22 changes: 11 additions & 11 deletions Editor/2D/CinemachineUniversalPixelPerfectEditor.cs
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namespace UnityEditor.Experimental.Rendering.Universal
{
[CustomEditor(typeof(UnityEngine.Experimental.Rendering.Universal.CinemachineUniversalPixelPerfect)), CanEditMultipleObjects]
internal class CinemachineUniversalPixelPerfectEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This Cinemachine extension is now deprecated and doesn't function properly. Instead, use the one from Cinemachine v2.4.0 or newer.", MessageType.Error);
}
}
}
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(UnityEngine.Rendering.Universal.CinemachineUniversalPixelPerfect)), CanEditMultipleObjects]
internal class CinemachineUniversalPixelPerfectEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This Cinemachine extension is now deprecated and doesn't function properly. Instead, use the one from Cinemachine v2.4.0 or newer.", MessageType.Error);
}
}
}
22 changes: 11 additions & 11 deletions Editor/2D/CinemachineUniversalPixelPerfectEditor.cs.meta

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30 changes: 13 additions & 17 deletions Editor/2D/CompositeShadowCaster2DEditor.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;


namespace UnityEditor.Experimental.Rendering.Universal
{

[CustomEditor(typeof(CompositeShadowCaster2D))]
internal class CompositeShadowCaster2DEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
}
using UnityEngine.Rendering.Universal;


namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(CompositeShadowCaster2D))]
internal class CompositeShadowCaster2DEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
}
22 changes: 11 additions & 11 deletions Editor/2D/CompositeShadowCaster2DEditor.cs.meta

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16 changes: 8 additions & 8 deletions Editor/Shadow.meta → Editor/2D/Converter.meta

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8 changes: 8 additions & 0 deletions Editor/2D/Converter/BuiltInToURP2DConverterContainer.cs
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namespace UnityEditor.Rendering.Universal.Converters
{
internal sealed class BuiltInToURP2DConverterContainer : RenderPipelineConverterContainer
{
public override string name => "Convert Built-in to 2D (URP)";
public override string info => "Converter performs the following tasks:\n* Converts project elements from the Built-in Render Pipeline to 2D URP.";
}
}

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136 changes: 136 additions & 0 deletions Editor/2D/Converter/BuiltInToURP2DMaterialUpgrader.cs
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using System;
using System.IO;
using System.Collections.Generic;
using UnityEditor.Rendering.Universal.Converters;
using UnityEngine;
using UnityEngine.Rendering.Universal;


namespace UnityEditor.Rendering.Universal
{
internal sealed class BuiltInToURP2DMaterialUpgrader : RenderPipelineConverter
{
public override string name => "Material and Material Reference Upgrade";
public override string info => "This will upgrade all materials and material references.";
public override int priority => -1000;
public override Type container => typeof(BuiltInToURP2DConverterContainer);

List<string> m_AssetsToConvert = new List<string>();

Material m_SpriteLitDefaultMat;
Material m_SpritesDefaultMat;
Material m_SpritesMaskMat;
Material m_SpriteMaskDefaultMat;
Shader m_SpriteLitDefaultShader;
Shader m_SpritesDefaultShader;

string m_SpritesDefaultShaderId;
string m_SpritesDefaultMatId;
string m_SpritesMaskMatId;

void UpgradeGameObject(GameObject go)
{
Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
foreach (Renderer renderer in renderers)
{
if (!PrefabUtility.IsPartOfPrefabInstance(renderer))
{
int materialCount = renderer.sharedMaterials.Length;
Material[] newMaterials = new Material[materialCount];
bool updateMaterials = false;

for (int matIndex = 0; matIndex < materialCount; matIndex++)
{
if (renderer.sharedMaterials[matIndex] == m_SpritesDefaultMat)
{
newMaterials[matIndex] = m_SpriteLitDefaultMat;
updateMaterials = true;
}
else if (renderer.sharedMaterials[matIndex] == m_SpritesMaskMat)
{
newMaterials[matIndex] = m_SpriteMaskDefaultMat;
updateMaterials = true;
}
else
newMaterials[matIndex] = renderer.sharedMaterials[matIndex];
}

if (updateMaterials)
renderer.sharedMaterials = newMaterials;
}
}
}

public override void OnInitialize(InitializeConverterContext context, Action callback)
{
Renderer2DData data = Light2DEditorUtility.GetRenderer2DData();
if (data != null)
m_SpriteLitDefaultMat = data.GetDefaultMaterial(DefaultMaterialType.Sprite);
else
m_SpriteLitDefaultMat = AssetDatabase.LoadAssetAtPath<Material>("Packages/com.unity.render-pipelines.universal/Runtime/Materials/Sprite-Lit-Default.mat");

m_SpritesDefaultMat = AssetDatabase.GetBuiltinExtraResource<Material>("Sprites-Default.mat");
m_SpriteMaskDefaultMat = AssetDatabase.LoadAssetAtPath<Material>("Packages/com.unity.render-pipelines.universal/Runtime/Materials/SpriteMask-Default.mat");
m_SpritesMaskMat = AssetDatabase.GetBuiltinExtraResource<Material>("Sprites-Mask.mat");
m_SpriteLitDefaultShader = m_SpriteLitDefaultMat.shader;
m_SpritesDefaultShader = m_SpritesDefaultMat.shader;
m_SpritesDefaultShaderId = URP2DConverterUtility.GetObjectIDString(m_SpritesDefaultShader);
m_SpritesDefaultMatId = URP2DConverterUtility.GetObjectIDString(m_SpritesDefaultMat);
m_SpritesMaskMatId = URP2DConverterUtility.GetObjectIDString(m_SpritesMaskMat);

string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();

foreach (string path in allAssetPaths)
{
if (URP2DConverterUtility.IsMaterialPath(path, m_SpritesDefaultShaderId) || URP2DConverterUtility.IsPrefabOrScenePath(path, new string[] { m_SpritesDefaultMatId, m_SpritesMaskMatId }))
{
ConverterItemDescriptor desc = new ConverterItemDescriptor()
{
name = Path.GetFileNameWithoutExtension(path),
info = path,
warningMessage = String.Empty,
helpLink = String.Empty
};

// Each converter needs to add this info using this API.
m_AssetsToConvert.Add(path);
context.AddAssetToConvert(desc);
}
}

callback.Invoke();
}

public override void OnRun(ref RunItemContext context)
{
string result = string.Empty;
string ext = Path.GetExtension(context.item.descriptor.info);
if (ext == ".prefab")
result = URP2DConverterUtility.UpgradePrefab(context.item.descriptor.info, UpgradeGameObject);
else if (ext == ".unity")
URP2DConverterUtility.UpgradeScene(context.item.descriptor.info, UpgradeGameObject);
else if (ext == ".mat")
URP2DConverterUtility.UpgradeMaterial(context.item.descriptor.info, m_SpritesDefaultShader, m_SpriteLitDefaultShader);

if (result != string.Empty)
{
context.didFail = true;
context.info = result;
}
else
{
context.hasConverted = true;
}
}

public override void OnClicked(int index)
{
EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(m_AssetsToConvert[index]));
}

public override void OnPostRun()
{
Resources.UnloadUnusedAssets();
}
}
}

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