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Change CopyColorPass's RenderPassEvent to BeforeRenderingTransparents.
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MusouCrow committed Feb 13, 2021
1 parent 698ce3c commit a9b4b93
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Runtime/ForwardRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@ public ForwardRenderer(ForwardRendererData data) : base(data)

m_CopyDepthPass = new CopyDepthPass(RenderPassEvent.AfterRenderingSkybox, m_CopyDepthMaterial);
m_DrawSkyboxPass = new DrawSkyboxPass(RenderPassEvent.BeforeRenderingSkybox);
m_CopyColorPass = new CopyColorPass(RenderPassEvent.AfterRenderingSkybox, m_SamplingMaterial, m_BlitMaterial);
m_CopyColorPass = new CopyColorPass(RenderPassEvent.AfterRenderingTransparents, m_SamplingMaterial, m_BlitMaterial);
#if ADAPTIVE_PERFORMANCE_2_1_0_OR_NEWER
if (!UniversalRenderPipeline.asset.useAdaptivePerformance || AdaptivePerformance.AdaptivePerformanceRenderSettings.SkipTransparentObjects == false)
#endif
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