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if I perform an animated gauge update, and then later perform a faster animated update, the faster one completes, and then the needle finishes animating to the older value. For example:
After 10 seconds, the needle points to 10, when it should point to 5, with several conflicting needle states in between.
I suspect the previous animation should be cleared with each update, if it doesn't happen to be completed.
(the case i'm having is one of my values is polled, but every so often an event happens that requires a quick new reading, but the slower process animations are still running)
The text was updated successfully, but these errors were encountered:
if I perform an animated gauge update, and then later perform a faster animated update, the faster one completes, and then the needle finishes animating to the older value. For example:
After 10 seconds, the needle points to 10, when it should point to 5, with several conflicting needle states in between.
I suspect the previous animation should be cleared with each update, if it doesn't happen to be completed.
(the case i'm having is one of my values is polled, but every so often an event happens that requires a quick new reading, but the slower process animations are still running)
The text was updated successfully, but these errors were encountered: