Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

tr2/inventory: fix fast spinout animation #1835

Merged
merged 1 commit into from
Nov 5, 2024

Conversation

rr-
Copy link
Collaborator

@rr- rr- commented Nov 5, 2024

Checklist

  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change

Description

Resolves #1704.

This was especially evident with FMVs that don't depend on the clock - m_LastCounter held old time data, making the game try to make up for the perceived large difference, and skip ahead by many frames at once.

@rr- rr- requested review from a team as code owners November 5, 2024 15:56
@rr- rr- requested review from lahm86, walkawayy and aredfan and removed request for a team November 5, 2024 15:56
Resolves #1704.

This was especially evident with FMVs that don't depend on the clock -
m_LastCounter held old time data, making the game try to make up for the
perceived large difference, and skip ahead by many frames at once.
@rr- rr- force-pushed the issue-1704-inventory-clock-speedup branch from 5699694 to 2b97234 Compare November 5, 2024 15:57
@rr- rr- self-assigned this Nov 5, 2024
@rr- rr- added TRX bug A bug with TRX TR2 labels Nov 5, 2024
@rr- rr- merged commit 1a3fad5 into develop Nov 5, 2024
7 checks passed
@rr- rr- deleted the issue-1704-inventory-clock-speedup branch November 5, 2024 16:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
TR2 TRX bug A bug with TRX
Projects
Archived in project
Development

Successfully merging this pull request may close these issues.

Passport animate in is too fast when exiting to main menu
4 participants