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Passport animate in is too fast when exiting to main menu #1704

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Richard-L opened this issue Oct 10, 2024 · 3 comments · Fixed by #1835
Closed

Passport animate in is too fast when exiting to main menu #1704

Richard-L opened this issue Oct 10, 2024 · 3 comments · Fixed by #1835
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TR2 TRX bug A bug with TRX

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@Richard-L
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It's so fast that you basically don't see it.

2024-10-11.00-32-36.mp4
@Richard-L
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I could test OG now to determine bug origin, and it's not present when using Tomb2.exe

@rr- rr- moved this to Ready in TRX Dev tracker Oct 21, 2024
@walkawayy
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@Richard-L can you test again on the latest development snapshot? I can't reproduce this. Also maybe @aredfan could check.

rr- added a commit that referenced this issue Nov 5, 2024
Resolves #1704.

This was especially evident with FMVs that don't depend on the clock -
m_LastCounter held old time data, making the game try to make up for the
perceived large difference, and skip ahead by many frames at once.
rr- added a commit that referenced this issue Nov 5, 2024
Resolves #1704.

This was especially evident with FMVs that don't depend on the clock -
m_LastCounter held old time data, making the game try to make up for the
perceived large difference, and skip ahead by many frames at once.
@rr- rr- moved this from Ready to In progress in TRX Dev tracker Nov 5, 2024
@rr- rr- self-assigned this Nov 5, 2024
@rr- rr- closed this as completed in #1835 Nov 5, 2024
@rr- rr- closed this as completed in 1a3fad5 Nov 5, 2024
@github-project-automation github-project-automation bot moved this from In progress to Done in TRX Dev tracker Nov 5, 2024
@Richard-L
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@Richard-L can you test again on the latest development snapshot? I can't reproduce this. Also maybe @aredfan could check.

Sorry I wasn't able to verify but I'm sure it's fine 👌

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TR2 TRX bug A bug with TRX
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3 participants