Releases: Loreinator/Shuffle-Move
Releases · Loreinator/Shuffle-Move
Shuffle Move v0.3.28
v0.3.28 - 2015-09-13
- Performance Improvements to the simulation - will no longer use more than one simulation if there is no real benefit (no complex randomness)
- i18n for Species have been updated/improved
- Implemented effects: Mega Boost++, Hyper Punch, Nosedive, Super Bolt
- Feeder 'height' disabled for now due to inconsistency with new simulation framework, will be re-implemented internally in a future version
- Move Chooser translations for Finnish have been updated
- Effect chances are no longer hard-coded
- Mobile effect chances can be toggled on in the move preferences window.
- Default number of feeders increased to 50
Shuffle Move v0.3.27
v0.3.27 - 2015-09-08
- Relicanth and Shuckle AP corrected
- Chinese and German Translations updated
- Fix for Metal_1 bug
- Move Chooser visualization tweak for readability
Shuffle Move v0.3.26
v0.3.26 - 2015-09-07
- When bug reports or updates are saved, their folder will automatically open for you.
- Default number of feeders increased to 20
- Metal blocks are now properly handled when vanishing
- Settle is now handled more accurately, using the number of instances you configure
- Move chooser is now a JTable instead of a JList, which greatly improves readability
- Metal blocks now shatter wood when they expire
- The new Move Chooser table will now retain your custom column order
- Translations updated
- Matches that cause mega evolution no longer force-clear frozen tiles
- Fixed a bug when filtering by name in the roster and team editors (now follows localized name)
- Lugia and Carnivine order has been fixed
- Temporary fix for the gui loading too large
- Test case added to guarantee settle behavior
Shuffle Move v0.3.25
HUGE performance gain with this release. Don't bother with any older version unless you like waiting.
v0.3.25 - 2015-09-04
- Massive performance gains (about 80-85% reduction in simulation time)
- Mega Sharpedo added, and his stage
- All versioning is now auto generated from a single source
Shuffle Move v0.3.24
v0.3.24 - 2015-09-02
- Finnish Translations updated
- New species and stages added
- Chinese Translations updated
- Default boards for all stages
Shuffle Move v0.3.23
v0.3.23 - 2015-08-30
- Can now be launched portably, or with a customized save path
- Bug with bug report file names fixed
- Bug report file names improved (now includes time zone)
- Bug report detail improved
- Species names are now localized (does not include stages)
- Arrows can now navigate the board in express mode
- Move highly is now a background, cursor is double the thickness
- Falling wood blocks are now immune to shatter in the simulation
Shuffle Move v0.3.22
Bug fixes, save prompt inclusion.
v0.3.22 - 2015-08-26
- Bug fixes: Focus issue, last 3 abilities proc when there is 3 turns left, not from the 3rd turn.
- Abilities corrected: Sky Blast, Double Normal
- Save prompt now included if your data changes in any way, before you close.
- Translations updated
- Account for chain breaks due to thawing
Shuffle Move v0.3.21
This is a release to fix a couple severe bugs that got past the simple tests for all the changes brought in with v0.3.20.
v0.3.21 - 2015-08-23
- Bug fixes
Shuffle Move v0.3.20
v0.3.20 - 2015-08-23
- Metal blocks are now fully simulated - they expire after 5 turns, and disappear after moves are chosen and before they are simulated.
- HP and Score visualization improvements
- You can now fill the board with your selected Paint by pressing Ctrl-F or clicking the item in the Board menu
- The roster panel can now be filtered by team.
- Effects can now be told to only occur if they at least meet a threshold for likelihood (non-random check).
- A threshold of 0 will allow all effects, and a threshold of 100 will only allow 'without fail' effects.
- If the odds equal the threshold, the result is otherwise undefined.
Shuffle Move v0.3.19
Fixes and improvements. Some new options are available for stage power-up simulation.
v0.3.19 - 2015-08-22
- Fix for settle taking a move away
- Team data checking and usage improved
- Finnish translations updated
- Effects can now be forced off via the Move Preferences window
- Off by one correction to combo multiplier query
- German translations updated
- Stage moves remaining can now be increased by up to 5 higher than the max for that stage
- Rounding error corrected for scores when using the 1.15 chain multiplier (core float adjustment)
- Attack Power Up can now be toggled on and off in the paint pallet. This effectively doubles the base power of all species in the simulation.