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Shuffle Move v0.3.128

A program to identify and display the best next move for the game Pokémon Shuffle. I do not own any part of Pokémon Shuffle, which is the property of Nintendo. All credit is given in the documentation within the source code.

Installation

  1. Update to at least Java 8 (Java 8u51 for best performance).

    See here for the Java 8u51 archive.

  2. Launch Shuffle Move vX.X.X.jar

    Windows: Use Shuffle Move vX.X.X.exe
    Other: Use Shuffle Move vX.X.X.jar or from the command line navigate to this directory and enter: java -jar "<Jar name>"

Instructions

  1. Install
  2. Launch program
  3. Click Help → Help to see the help documentation. For all other problems, see the release thread listed at Reddit.

Planned Features

See the Issues page.

Contact

Email: [email protected]
GitHub: https://github.com/Loreinator/Shuffle-Move
Reddit: https://www.reddit.com/r/ShuffleMove/wiki/index

License

Copyright 2015-2017 Andrew Meyers
Splash screen and window icons: http://reddit.com/u/ArmpitWrestling
German Translations: http://reddit.com/u/ArmpitWrestling
Finnish Translations: https://github.com/Igetin
Chinese Translations: http://reddit.com/u/Pingtendo
French Translations: http://reddit.com/u/TherkFr
Portuguese Translations: Rafael Dias Gomes
Species Icons: http://serebii.net

This program is licensed under GNU General Public License Version 3. Please read and agree to the terms of the included license before use.

Changelog

  • v0.3.128 - 2018-02-24
    • Updates for February 13th
  • v0.3.127 - 2018-02-03
    • Updates for January 23rd
  • v0.3.126 - 2018-01-21
    • Fix Mega Gardevoir (Shiny)
  • v0.3.125 - 2017-12-27
    • Updates for December 26th
  • v0.3.124 - 2017-12-18
    • Updates for December 12th
  • v0.3.123 - 2017-12-01
    • Updates for November 21st and 28th
  • v0.3.122 - 2017-11-16
    • Updates for November 14th
  • v0.3.121 - 2017-11-10
    • Updates for November 7th
  • v0.3.120 - 2017-10-30
    • Spanish translations added
    • Updates for October 28th
  • v0.3.119 - 2017-10-13
    • Fix Tyranitar repeat starting board
    • Update Pikachu name from Costumed to Spooky
    • Fix Paralyze+ duration
    • Fix other stun-inducing effect to the correct duration
  • v0.3.118 - 2017-10-12
    • Updates for October 10th
  • v0.3.117 - 2017-10-01
    • Updates for September 26th
  • v0.3.116 - 2017-09-14
    • Updates for August 12th
  • v0.3.115 - 2017-09-04
    • Updates for August 29th
  • v0.3.114 - 2017-08-27
    • Fixed French species translations
    • Mega slot list ordering is now sorted by team position
    • Fixed a bug with selecting between megas with the same name
  • v0.3.113 - 2017-08-24
    • Updates for August 22nd
  • v0.3.112 - 2017-08-10
    • Updates for August 8th
  • v0.3.111 - 2017-07-30
    • Updates for July 25th
  • v0.3.110 - 2017-07-17
    • Updates for July 11th
    • Window offscreen safety added. It can be disabled from the Help menu.
    • Fixed 4Up configuration
    • Stage 485 Burmy is now Bug type
    • Minor config fixes
  • v0.3.109 - 2017-07-09
    • Fixed i18n for French
    • Fixed Cross Attack+ damage calculation
    • Updates for June 27th
    • Fixed splash.png meta data
    • SP_084 and SP_084A special grading mode functionality improved
  • v0.3.108 - 2017-06-25
    • Fixed i18n for French
    • Ability fixes
    • Added default boards
  • v0.3.107 - 2017-06-15
    • Updates for June 6th and 13th
    • Pyre updated, Paralyze durations fixed
    • French i18n updated
  • v0.3.106 - 2017-06-01
    • Updates for May 30th
    • Updated French i18n for Species names
  • v0.3.105 - 2017-05-20
    • Updates for May 16th
  • v0.3.104 - 2017-05-12
    • Fixed the shot skills
    • Super Tackle multipler x12 -> x8
    • Multiple default boards added
  • v0.3.103 - 2017-05-02
    • Fixed Ninetales
  • v0.3.102 - 2017-05-01
    • Fixed Vivillon_pb name
    • Alolan update
  • v0.3.101 - 2017-04-14
    • Added Poison status
    • Updates for April 11th
  • v0.3.100 - 2017-04-05
    • Updates for April 4th and 5th
  • v0.3.99 - 2017-03-29
    • Updates for March 28th
  • v0.3.98 - 2017-03-22
    • Updates for March 21st
  • v0.3.97 - 2017-03-18
    • Updates for March 14th
  • v0.3.96 - 2017-03-10
    • Updates for March 7th
  • v0.3.95 - 2017-03-02
    • Fixed L500 escalation health parsing
    • Added "Delete Species" function (Ctrl-D) which removes all species in the grid that match your currently selected paint.
    • Updates for February 28th
  • v0.3.94 - 2017-02-24
    • Updates for February 21st
  • v0.3.93 - 2017-02-18
    • Added Mega for Aggron
  • v0.3.92 - 2017-02-15
    • Updates for February 14th
  • v0.3.91 - 2017-01-31
    • Updates for January 31st
  • v0.3.90 - 2017-01-24
    • Fixed Mewtwo's effect options
    • Updates for January 24th
  • v0.3.89 - 2017-01-18
    • Updates for January 17th
  • v0.3.88 - 2017-01-14
    • Updates for January 10th
  • v0.3.87 - 2017-01-04
    • Updates for January 3rd
    • Fix Gourgeist Icon
    • Dec 20th HP Nerf
  • v0.3.86 - 2016-12-21
    • Updates for December 20th
  • v0.3.85 - 2016-12-14
  • v0.3.84 - 2016-12-11
    • Updates for December 8th
  • v0.3.83 - 2016-11-30
    • Added Archeops Default Board
  • v0.3.82 - 2016-11-22
    • Implemented Grid Printing (Ctrl-P)
    • Updates for November 22nd
  • v0.3.81 - 2016-11-16
    • Updates for November 16th
  • v0.3.80 - 2016-11-13
    • Fixed Castform (Winking)
  • v0.3.79 - 2016-11-12
    • Updates for November 8th
  • v0.3.78 - 2016-11-05
    • Updates for November 1st
  • v0.3.77 - 2016-10-30
    • Updates for October 25th
  • v0.3.76 - 2016-10-23
    • Updates for October 18th
  • v0.3.75 - 2016-10-15
    • Default Boards added for SP_001W, SP_007W, SP_012M, SP_338T, SP_411W
    • Corrected Mega Pidgeot Effect
  • v0.3.74 - 2016-10-08
    • Updates for October 4th
    • Corrected Metagross Attack Power
  • v0.3.73 - 2016-10-01
    • Added Winking Cottonee and Whimsicott
    • Fixed the problem with effects ordering for skill swappers
  • v0.3.72 - 2016-09-29
    • Entry Mode now persists
    • Updates for September 20th
    • Updates for September 27th
  • v0.3.71 - 2016-09-15
    • Default board for Mega Alakazam
  • v0.3.70 - 2016-09-10
    • Updates for September 6th
    • Max level increased to 20
  • v0.3.69 - 2016-09-02
    • Updates for August 30th
    • Default Boards added
    • Minor fixes for stage data
  • v0.3.68 - 2016-08-26
    • Updates for August 23rd
  • v0.3.67 - 2016-08-17
    • Default boards for Typhlosion and Mega Garchomp
  • v0.3.66 - 2016-08-11
    • Updates for August 9th
    • Combo Score glitch disabled
  • v0.3.65 - 2016-08-02
    • Bug fixes
    • Added default boards for update of July 26th
  • v0.3.64 - 2016-07-30
    • Bug fixes
    • Updates for July 26th
  • v0.3.63 - 2016-07-17
    • Bug fixes
  • v0.3.62 - 2016-07-17
    • Implemented Mega Gyarados & Mega Gyarados (Shiny)
    • Translation updates
    • Bug fixes
    • Updates for July 12th
  • v0.3.61 - 2016-06-28
    • Bug fixes for several effects and mechanics
    • Added status effects
    • Super effective filter added
    • Translations added and updated for several components
    • Updates for June 28th
    • Skill Swappers implemented via the Roster Editor (eligible Species will have an effect selector at the bottom of the window).
  • v0.3.60 - 2016-06-19
    • Updates for June 14th
  • v0.3.59 - 2016-06-07
    • Corrections for the updates for May 31st
  • v0.3.58 – 2016-06-06
    • Giratina Escalation health added
  • v0.3.57 – 2016-06-05
    • Tweaked Wood Shatter behaviour
    • Mega Mewtwo Y, Mega Rayquaza, Mega Banette tweak for thawing edge-case
    • Portuguese translations added - Thank You Rafael!
    • Tweaks for Brute Force, Combo abilities, Fearless, etc.
    • Load default fixed for weekend Meowth special behaviour
    • Stabilize is now far more accurate
    • Burn fixed
    • Updates for May 31st
    • Available locales is now hard-coded
  • v0.3.56 – 2016-05-25
    • Bug fix for several effects
  • v0.3.55 – 2016-05-24
    • Bug fixes for Eject, T Boost, + Boost, Stabilize, Brute Force, and more.
  • v0.3.54 – 2016-05-23
    • Updates and default boards for May 17th 2016
    • Corrected Mega scores for the pattern clearing mega effects
    • Many new effects added (27 new, also implemented support/non-support functionality). Species in team = support. Not in team = non support.
    • Non-support functionality is now user-specified in addition to the base assumption that non-team species are non-support. Click the entries in the Team Editor to toggle them between Support (Green) or Non-Support (Red).
    • Implemented damage bonus for Spookify, Freeze, and Sleep Charm
    • Skill Boosters are now implemented. Set the skill level via the roster editor (select a species and modify the selector at the bottom of the window)
    • The main window will now remember its position.
    • Cloud clear effects are now simulated. The interface is not yet available though.
    • SP_084 special behaviour: sets moves to 15 when selected, and grading mode to WeekendMeowth. Grading Mode becomes "Score" when at 1 or fewer moves remaining. This switching behaviour can be disengaged by setting the grading mode to something else.
    • Brute force, Swat, and Fearless have had their implementations greatly improved.
    • Immunities are now implemented for Burn, Freeze, Paralyze, Quake, Shock Attack, Sleep Charm, and Spookify. See here for the immunities chart used.
  • v0.3.53 – 2016-05-10
    • Added default boards for the update of April 26th 2016
    • Corrected Chinesse translations for Zygarde Formes
    • Stage name for main stage 150 for 3DS has been corrected to "Mega Mewtwo Y"
    • Mega Rayquaza effect fix for issue #130
  • v0.3.52 – 2016-05-01
    • Added Azelf and corrected Unown ?'s entry number to allow it to be visible.
  • v0.3.51 – 2016-04-30
    • Increased score display limit to 999,999
    • Added the google doc link for the mega guide for Pokemon Shuffle
    • Added icon for Greninja (Ash's)
    • Added functionality for manipulating icons on the board: Middle click (aka Mouse Button 2) or scroll wheel will swap the selected SpeciesPaint with the stored icon. The stored icon defaults to an empty cell.
    • Updates for 3DS 1.3.8
    • Updates for Mobile 1.5.13
  • v0.3.50 – 2016-04-16
    • Fixed Mega Charizard X's type
    • Fixed bugs with Mega Progress in Survival Mode
    • Default boards added for stages 251-350 and many Special/Expert stages. Thanks to /u/Manitary!
    • Updates for 3DS 1.3.6
    • Updates for Mobile 1.5.10
    • Also added escalation health for Latios and Keldeo (Resolute). Thanks to /u/Manitary
    • Readme is now a *.md format. Thanks to /u/Manitary
    • Updated Build Process
    • Update Checker is now invoked in a separate thread and will no longer block GUI responsiveness
    • Stage data for main mobile stages have been corrected
    • Effect activation rates and effects have been updated for 3DS
    • Added a "Links" menu, with links for the latest release and the subreddit
    • Improved adherence to UTF-8 encoding on all reads and writes to files
  • v0.3.49 – 2016-03-29
    • Express entry is now more logically consistent, including the freeze paint.
    • Removed 3DS glitch code (fixed in game).
    • Survival Mode added - An stage-isolated persistent team for use while working on Survival Mode.
    • Roster levels can now be set up to 15, and attack power will match according to http://pastebin.com/08rfcFxv
    • Updates for 3DS 1.3.0 - 1.3.4
    • Updates for Mobile 1.5.8
  • v0.3.48 – 2016-03-20
    • Updates for 3DS 1.2.35
    • Updates for Mobile 1.5.7
  • v0.3.47 – 2016-03-02
    • Fixed the logging bug (wasn't working for portable)
    • Fixed the i18n problem with Flabebe
    • Diancie's effect has been fixed
    • Documents can now be internationalized
    • French translations now added, including help, bug report, and update dialogs
    • The "Name" filter box will now be wide enough in all languages
    • Global GUI Scaling See here for details: https://github.com/Loreinator/Shuffle-Move/wiki/Display-Size-Configuration
    • Metal blocks are now not advanced in express mode unless enabled via Move Preferences
    • While in 3ds mode, the combo duplication glitch is simulated
    • Updates for 3DS 1.2.34
    • Updates for Mobile v1.5.6
    • Escape and Enter now do something when a popup dialog is focused
    • Mega Charizard X effect implemented
  • v0.3.46 – 2016-02-20
    • Mega Evolutions can now have a different type than their base species
    • Extra entries have been added for Charizard and Mewtwo to for allow their "X" Mega Evolutions
    • Starting with Diancie, escalation stages will scale their health according to the level
    • Updates for Mobile v1.5.3
    • Updates for 3DS v1.2.32
    • Freeze paint now added! Added from the Team Editor, you can use it to paint freeze or thaw across the board. Use Ctrl-F to apply it everywhere at once.
  • v0.3.45 – 2016-02-07
    • Fixed Mega Swampert's Ability
    • Updates for Mobile v1.5.2
    • Updates for 3DS v1.2.31
  • v0.3.44 – 2016-01-25
    • Implemented Mega Rayquaza's ability
  • v0.3.43 – 2016-01-19
    • Updates for Mobile v1.4.6
    • Updates for 3DS v1.2.30
  • v0.3.42 – 2016-01-13
    • Updates for Mobile v1.4.4
    • Updates for 3DS v1.2.29
    • Fixed a bug for stages available in one version and not the other.
  • v0.3.41 – 2015-12-31
    • Misc bug fixes with abilities and framework
    • Tweaking Weekend Meowth grading mode again.
    • Corrected all mobile stages moves and hp values
    • Added updates for the patches on Dec 22nd.
    • Added i18n and icon for Keldeo_r (Keldeo's Resolute form)
    • Fixed an issue with Barrier Bash
    • Added "MIN" and "MAX" as grading metric modifiers
    • Fixed an issue with the initial grading mode being the hard-coded default regardless of configuration
    • Effect multipliers are now set by configuration for both mobile and 3ds
  • v0.3.40 – 2015-12-10
    • Corrected Thundurus's type, and Mega Lucario stage # moves
    • Added Boards, Species, and Stages for updates of December 8th 2015
    • Stage Manager is now split into stages.txt and stages_mobile.txt because some stages have more health on mobile.
    • Weekend Meowth grading mode has been tweaked based on feedback. It is now GOLD,PROGRESS,COMBOS where it used to be COMBOS,GOLD
  • v0.3.39 – 2015-11-28
    • Bug fix for the Bug report tool.
    • Updates for Pokémon Shuffle v1.2.25
    • Move Chooser's Do Move button has become more adaptable.
    • When filtering roster or team species by mega, all shown icons are mega evolved.
  • v0.3.38 – 2015-11-16
    • Updates for Pokémon Shuffle v1.2.24
  • v0.3.37 – 2015-11-09
    • Updates for Pokémon Shuffle v1.2.23
    • Load Default Board will now reset the score, moves, and mega progress, even if there is no default board.
    • Load Default Board will now clear the board if there is no default board.
  • v0.3.36 – 2015-10-26
    • Updates for Pokémon Shuffle v1.2.22
  • v0.3.35 – 2015-10-20
    • In-program Help document improved
    • All effects, stages, species, and default boards added for Pokémon Shuffle update 1.2.21
    • Fixed a bug where the Paint Pallet's Moves dropdown tooltip wasn't updating for language changes
  • v0.3.34 – 2015-10-12
    • 4Combos+ grading mode added (behaves like score, but puts 4+ combos above all others)
    • Tooltips added, and menu improvements thanks to Kpwbo
    • Bug fixed for move chooser not updating language of title & buttons
    • Stages, Species, and Default boards added for Pokémon Shuffle update 1.2.20
    • Latios placeholder added to species.txt
    • Mega Absol threshold corrected to 18 (down from 30)
  • v0.3.33 – 2015-10-05
    • Fixed a bug with the team editor's apply not working as intended
    • Improved simulation accuracy when a Mega would de-activate a combo
    • Added stage and default boards for Mega Absol and Palkia
    • Adjusted the effect and species configurations for Absol and Palkia
  • v0.3.32 – 2015-09-29
    • Unfreezing blocks no longer causes a wood shatter, unless it is a Mega block
  • v0.3.31 – 2015-09-28
    • New Stage and Species added for Pokémon Shuffle's 1.2.18 update (Latias)
    • Added the Latias Mega Effect
    • Fixed a double-activation bug regarding fully frozen combos
    • Changed the wiki link for the help doc included in the program to the GitHub wiki instead
    • Improved the help document regarding recent changes
  • v0.3.30 – 2015-09-18
    • Configurable Grading Modes
    • New Stages, Species, and Default Boards added for Pokémon Shuffle's 1.2.17 update
    • Added Mega Charizard's Ability
  • v0.3.29 – 2015-09-14
    • German and Chinese translations updated
    • Fix for mode switch bug on 'do move' when auto swap to paint is enabled
    • Added Stage for Diancie
    • Added Species for Diancie and Ho-oh
    • Updated default board for Regirock
    • Updated stage data for Regirock
  • v0.3.28 – 2015-09-13
    • Performance Improvements to the simulation - will no longer use more than one simulation if there is no real benefit (no complex randomness)
    • i18n for Species have been updated/improved
    • Implemented effects: Mega Boost++, Hyper Punch, Nosedive, Super Bolt
    • Feeder 'height' disabled for now due to inconsistency with new simulation framework, will be re-implemented internally in a future version
    • Move Chooser translations for Finnish have been updated
    • Effect chances are no longer hard-coded
    • Mobile effect chances can be toggled on in the move preferences window.
    • Default number of feeders increased to 50
  • v0.3.27 – 2015-09-08
    • Relicanth and Shuckle AP corrected
    • Chinese and German Translations updated
    • Fix for Metal_1 bug
    • Move Chooser visualization tweak for readability
  • v0.3.26 – 2015-09-07
    • When bug reports or updates are saved, their folder will automatically open for you.
    • Default number of feeders increased to 20
    • Metal blocks are now properly handled when vanishing
    • Settle is now handled more accurately, using the number of instances you configure
    • Move chooser is now a JTable instead of a JList, which greatly improves readability
    • Metal blocks now shatter wood when they expire
    • The new Move Chooser table will now retain your custom column order
    • Translations updated
    • Matches that cause Mega evolution no longer force-clear frozen tiles
    • Fixed a bug when filtering by name in the roster and team editors (now follows localized name)
    • Lugia and Carnivine order has been fixed
    • Temporary fix for the GUI loading too large
    • Test case added to guarantee settle behavior
  • v0.3.25 – 2015-09-04
    • Massive performance gains (about 80-85% reduction in simulation time)
    • Mega Sharpedo added, and his stage
    • All versioning is now auto generated from a single source
  • v0.3.24 – 2015-09-02
    • Finnish Translations updated
    • New species and stages added
    • Chinese Translations updated
    • Default boards for all stages
  • v0.3.23 – 2015-08-30
    • Can now be launched portably, or with a customized save path
    • Bug with bug report file names fixed
    • Bug report file names improved (now includes time zone)
    • Bug report detail improved
    • Species names are now localized (does not include stages)
    • Arrows can now navigate the board in express mode
    • Move highly is now a background, cursor is double the thickness
    • Falling wood blocks are now immune to shatter in the simulation
  • v0.3.22 – 2015-08-26
    • Bug fixes: Focus issue, last 3 abilities proc when there is 3 turns left, not from the 3rd turn.
    • Abilities corrected: Sky Blast, Double Normal
    • Save prompt now included if your data changes in any way, before you close.
    • Translations updated
    • Account for chain breaks due to thawing
  • v0.3.21 – 2015-08-23
    • Bug fixes
  • v0.3.20 – 2015-08-23
    • Metal blocks are now fully simulated - they expire after 5 turns, and disappear after moves are chosen and before they are simulated.
    • HP and Score visualization improvements
    • You can now fill the board with your selected Paint by pressing Ctrl-F or clicking the item in the Board menu
    • The roster panel can now be filtered by team.
    • Effects can now be told to only occur if they at least meet a threshold for likelihood (non-random check).
      • A threshold of 0 will allow all effects, and a threshold of 100 will only allow 'without fail' effects.
      • If the odds equal the threshold, the result is otherwise undefined.
  • v0.3.19 – 2015-08-22
    • Fix for settle taking a move away
    • Team data checking and usage improved
    • Finnish translations updated
    • Effects can now be forced off via the Move Preferences window
    • Off by one correction to combo multiplier query
    • German translations updated
    • Stage moves remaining can now be increased by up to 5 higher than the max for that stage
    • Rounding error corrected for scores when using the 1.15 chain multiplier (core float adjustment)
    • Attack Power Up can now be toggled on and off in the paint pallet. This effectively doubles the base power of all species in the simulation.
  • v0.3.18 – 2015-08-17
    • Bugfix for spellfixes not being adopted when upgrading
    • Spellfixes for Vivillon and Terrakion
  • v0.3.17 – 2015-08-17
    • Visual bug with paint pallet not showing the scroll bar or allowing scrolling has been fixed.
    • Health and Moves remaining is now modeled for all main stages and select special stages.
    • Effects now simulated properly: Poisonous Mist, Downpour, Swarm, Steely Resolve, Vitality Drain, and Last Ditch Effort.
    • Species updated for entries 2820-3030
    • Stages added: 211-220, EX_25-EX_27, SP_303 (Darkrai)
    • Stage updated: SP_003M (Mega Venusaur with move-based competition)
  • v0.3.16 – 2015-08-14
    • Updater will now tell you where the new *.zip is located.
    • Simulation Accuracy improvements
    • Effects with ++ in their name are properly displayed on the team and roster editor bottom label.
    • Preferences default number of simulations per move is now 5 (up from 1) to better reflect randomness.
    • None and Wood are no longer listed in the stages selector
    • Freezing delay is now included in the simulation (1 additional frame before releasing a block)
    • Mega Garchomp's Effect is included in both configuration and the simulation
  • v0.3.15 – 2015-08-08
    • Fixed a serious bug that was present whenever you had no Mega slot selected.
    • Improved the build task script.
  • v0.3.14 – 2015-08-06
    • Changed working directory to user.home for all platforms
    • Updated species and stages for the new content
    • Now simulating Dragon Talon and Heavy Hitter appropriately
    • Species configs will now update if they are out of date, automatically.
    • Improved active Mega handling for frozen tiles
    • Improved the Migration service, it will temporarily remember where you were looking.
  • v0.3.13 – 2015-07-29
    • Blaziken's Mega is now included
    • Bug fixes
    • Finnish translations updated
  • v0.3.12 – 2015-07-23
    • Species updated for new patch: Cresselia
    • Including new stages: Cresselia, Blaziken, Wobbuffet
    • New Effect added: BARRIER_BASH_P (Barrier Bash+)
    • Barrier bash effect corrected
    • Fixed a bug with the freezing toggle for paints
    • Fixed a bug with effects not properly triggering in the simulation
    • Improved the occurrence of all effects according to http://pastebin.com/5uvZBN8S
    • Place-holders for most remaining effects added, with the odds mentioned above.
    • Crowd Control is now much more accurately scored, thanks to the research of /u/JustAnotherRandomLad
    • Fixed an issue where an initial Mega combo sometimes allowed a normal ability to also activate
    • Fixed the attack bonus for AP 30 species as they level
  • v0.3.11 – 2015-07-14
    • Menu i18n keys updated
  • v0.3.10 – 2015-07-12
    • Sky Blast added for Braviary
    • Unfreezing is now registered as a disruption again, in every way that an unfreeze action can occur.
    • New Grading mode: Rank by Coordinate
    • Updated the built-in preferences.txt to include the CELL_BORDER_THICK_OUTER key (defines the from & to border thickness).
    • Fixed Manectric's ability thanks to /u/screw_dog
    • Fixed Ampharos' ability thanks to /u/screw_dog
    • Fixed a bug with prospective combo traversal - now using a TreeSet instead of a PriorityQueue
  • v0.3.9 – 2015-07-09
    • Chinese translations added
    • Fonts for interface elements will now use the java default font, but inherit the size and style as defined in your configurations
    • Some display bugs fixed
    • Separated line thickness for inner and outer cell borders
    • Fixed the fine point about Mega progress versus frozen states. The Mega increase will only increase for comboed unfrozen blocks now.
    • Updated species and stages to include the new content
    • Mega Manectric and Mega Heracross's abilities are now included
    • Moves can be ranked by Mega Progress
    • The Move Chooser information is much more detailed, including (if necessary) the range and average instead of just a truncated average.
  • v0.3.8 – 2015-06-22
    • Corrected Spiritomb's attack power
    • Including missing feature from v0.3.5 (delete in express mode)
    • Updated species list to include new species (Manaphy, Phione, etc.)
  • v0.3.7 – 2015-06-15
    • Fixed bug with Dialga's ability
  • v0.3.6 – 2015-06-15
    • Corrected Finnish translations
    • Added stages for SP_Dialga, SP_Giratina, SP_Blastoise
    • Added stages for ex22-24
    • Added Dialga
    • Added BLOCK_SMASH_P for Block Smash+ as an available effect.
    • Windows Executable added, requires the jar to be in the same location as itself though.
  • v0.3.5 – 2015-06-08
    • Bug fix for a network issue.
    • Included i18n for Finland
    • Main window is now resizable
    • Bug fix for the missing border on the selected paint for teams
    • Pressing delete in express mode will now erase cells and advance the cursor
    • Mega, Frozen, Coin, Metal, and Wood buttons and selectors are now included in the main interface.
    • New species added: Giratina, stages 190-200.
    • Effect rates updated
    • Mega speedups included in roster editor, and accounted for in the simulation and interfaces
    • Some responsiveness gains in the interface at the expense of simulation expediency (decreased thread priority to MIN_PRIORITY).
    • Migration tool now works with legacy and current configurations.
      • If the file ends with teams.txt or roster.txt it will be treated like the pre-v0.3.2 data files
      • Otherwise, it is treated like the current teamsData.txt and rosterData.txt data files
  • v0.3.4 – 2015-05-31
    • Bug fix for score issue when you have more than one feeder on a stage with coins.
  • v0.3.3 – 2015-05-30
    • Shaymin added, Victini added
    • All icons added, with their mappings.
      • See config/defaults/icons.txt for the names to use for new species as they are added to the game.
    • Bugfixes for Linux & Mac
    • Update service interface rework and optimizations for a better user experience
    • German Translations added
    • Language selection added to Help menu
    • Program can now load remotely via command line
    • Roster and Teams editors gain new filter options: Mega (yes or any), and by effect (selected only, or any).
    • New Team functionality - retains current team if the new stage doesn't have a non-empty team.
    • Program is now packaged into a single jar for all required resources and functions fine in any OS or file system.
    • Performance optimizations for all image loading
    • No longer saves empty files
    • Board defaults are now included inside the jar
    • i18n is now open for any new language
    • Release jar is now signed automatically
    • Configurable size of teams and roster editor - saves position whenever you resize them and hit file-> save
    • Lucario, Lopunny, and Kangaskhan bug fix for score and effect
    • Ampharos bug fix for pattern of effect
    • Simulation bug fix for score combo multipliers
    • Effects now include:
      • All Megas, Power of 4, Power of 5, Opportunist,
      • Block Bash, Pummel, Burn, Pixie Power, Freeze,
      • Pyre, Rock Break, Barrier Bash, Dancing Dragons,
      • Sinister Power, Quake, Crowd Control, Counterattack,
      • Hitting Streak, Damage Streak, Swat, Brute Force,
      • Spookify, Stabilize, Stabilize+, Quirky, Quirky+
    • Improved combo multiplier handling
    • Improved image rendering, Bicubic image interpolation will be used if your renderer allows it (smoother icons)
    • Mega progress tracking is now included, selectable via the teams editor and the team menu.
  • v0.3.2 – 2015-05-24
    • Config Framework rework
    • I18n framework and base now included (translations welcome)
    • Move chooser dialog
    • Migration service
    • Many interface components are customizable though configurations.
    • Bug fixes for Mega Lucario, etc.
    • Settle feature returns
    • fix bug with the order of keybinds in the team editor
    • added rock break and block bash
  • v0.3.1 – 2015-05-19
    • Fixed Null Pointer Exception for Mega Mewtwo Y
  • v0.3.0 – 2015-05-18
    • Complete rework, very little of v0.2.5 remains
    • Teams and Roster editing included
    • Smoother user experience overall
    • Update checker improvements
    • Simulation redesign to account for 1/120ths of a second resolution
    • All Megas re-implemented to completely account for their actual effects
    • Feeders added for the simulation (randomly generates blocks to fall into the board)
    • Multithreading support for simulation (multicore CPUs will experience a performance advantage for the simulation)
    • Teams are stage based
    • In-program help and about documentation
    • etc... the list goes on
  • v0.2.5 – 2015-04-20
    • Bug fix for renaming blocks with upper case letters to "M", then to something else
  • v0.2.4 – 2015-04-18
    • now includes Mega Aerodactyl. The only unsupported Mega is Ampharos now.
    • auto update checking now implemented
    • metal block hard-coded
    • special blocks no longer appear on the block config panel
    • air blocks do not appear in the paint pallet anymore, but are still fully functional
  • v0.2.3
    • compatibility fix block rows
  • v0.2.2
    • bug fixes for frozen handling, etc.
    • save/load by type feature added
  • v0.2 – 2015-04-15
    • GUI release
    • Many features added
    • Program is now under GNU GPLv3
  • v0.1 – 2015-04-12 Initial release