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1 change: 0 additions & 1 deletion e2e/playwright/fixtures/homePageFixture.ts
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,6 @@ export class HomePageFixture {
createAndGoToProject = async (projectTitle = 'untitled') => {
await this.projectsLoaded()
await this.projectButtonNew.click()
await this.projectTextName.click()
await this.projectTextName.fill(projectTitle)
await this.projectButtonContinue.click()
}
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1 change: 1 addition & 0 deletions e2e/playwright/snapshot-tests.spec.ts
Original file line number Diff line number Diff line change
Expand Up @@ -588,6 +588,7 @@ test(
'Draft circle should look right',
{ tag: '@snapshot' },
async ({ page, context, cmdBar, scene }) => {
test.fixme(orRunWhenFullSuiteEnabled())
const u = await getUtils(page)
await page.setViewportSize({ width: 1200, height: 500 })
const PUR = 400 / 37.5 //pixeltoUnitRatio
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15 changes: 13 additions & 2 deletions src/components/CommandBar/CommandBar.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ import {
commandBarActor,
useCommandBarState,
} from '@src/machines/commandBarMachine'
import toast from 'react-hot-toast'

export const COMMAND_PALETTE_HOTKEY = 'mod+k'

Expand All @@ -35,13 +36,23 @@ export const CommandBar = () => {
commandBarActor.send({ type: 'Close' })
}, [pathname])

/**
* if the engine connection is about to end, we don't want users
* to be able to perform commands that might require that connection,
* so we just close the command palette.
* TODO: instead, let each command control whether it is disabled, and
* don't just bail out
*/
useEffect(() => {
if (
immediateState.type !== EngineConnectionStateType.ConnectionEstablished
!commandBarActor.getSnapshot().matches('Closed') &&
(immediateState.type === EngineConnectionStateType.Disconnecting ||
immediateState.type === EngineConnectionStateType.Disconnected)
) {
commandBarActor.send({ type: 'Close' })
toast.error('Exiting command flow because engine disconnected')
}
}, [immediateState])
}, [immediateState, commandBarActor])

// Hook up keyboard shortcuts
useHotkeyWrapper([COMMAND_PALETTE_HOTKEY], () => {
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